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Study on User Experience of Panoramic Images on Different Immersive Devices

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Advances in Multimedia Information Processing – PCM 2018 (PCM 2018)

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Abstract

Recently there has been a promising increment on the research and development of various virtual reality (VR) applications and devices. However, it is still an open issue to combine panoramic images in quality of experience research with different immersive devices. In this paper, we analyze five factors: the sense of immersion, sense of involvement, comfort factor, resolution factor and content factor presented by three typical types of panoramic display devices: CAVE, Oculus rift, and web panorama player. We compare the strength and the weakness of each device. In conclusion, the Oculus is best in immersion and involvement and CAVE is second best, while the web player is best in comfort and resolution. This will be useful for the development of emerging immersive technology.

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Acknowledgments

This work was supported in part by the National Key Research and Development Program of China under Grant No. 2016YFC0801001, the National Program on Key Basic Research Projects (973 Program) under Grant 2015CB351803, NSFC under Grant 61571413, 61632001,61390514, and Intel ICRI MNC.

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Correspondence to Zhibo Chen .

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Wu, S., Chen, Z., Liao, N., Chen, X. (2018). Study on User Experience of Panoramic Images on Different Immersive Devices. In: Hong, R., Cheng, WH., Yamasaki, T., Wang, M., Ngo, CW. (eds) Advances in Multimedia Information Processing – PCM 2018. PCM 2018. Lecture Notes in Computer Science(), vol 11165. Springer, Cham. https://doi.org/10.1007/978-3-030-00767-6_48

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  • DOI: https://doi.org/10.1007/978-3-030-00767-6_48

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-00766-9

  • Online ISBN: 978-3-030-00767-6

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