Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 11199)
Part of the book sub series: Security and Cryptology (LNSC)
Included in the following conference series:
Conference proceedings info: GameSec 2018.
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About this book
Among the topical areas covered were: use of game theory; control theory; and mechanism design for security and privacy; decision making for cybersecurity and security requirements engineering; security and privacy for the Internet-of-Things; cyber-physical systems; cloud computing; resilient control systems, and critical infrastructure; pricing; economic incentives; security investments, and cyber insurance for dependable and secure systems; risk assessment and security risk management; security and privacy of wireless and mobile communications, including user location privacy; sociotechnological and behavioral approaches to security; deceptive technologies in cybersecurity and privacy; empirical and experimental studies with game, control, or optimization theory-based analysis for security and privacy; and adversarial machine learning and crowdsourcing, and the role of artificial intelligence in system security.
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Table of contents (36 papers)
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Decision and Game Theory for Security
Editors and Affiliations
Bibliographic Information
Book Title: Decision and Game Theory for Security
Book Subtitle: 9th International Conference, GameSec 2018, Seattle, WA, USA, October 29–31, 2018, Proceedings
Editors: Linda Bushnell, Radha Poovendran, Tamer Başar
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-030-01554-1
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Switzerland AG 2018
Softcover ISBN: 978-3-030-01553-4Published: 26 September 2018
eBook ISBN: 978-3-030-01554-1Published: 22 October 2018
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XIII, 638
Number of Illustrations: 174 b/w illustrations
Topics: Systems and Data Security, Artificial Intelligence, Computer Communication Networks, Information Systems Applications (incl. Internet), e-Commerce/e-business