Skip to main content

DIGIT: A Digital Foley System to Generate Footstep Sounds

  • Conference paper
  • First Online:
Music Technology with Swing (CMMR 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11265))

Included in the following conference series:

  • 1003 Accesses

Abstract

We present DIGItal sTeps (DIGIT), a system for assisting in the creation of footstep sounds in a post-production foley context—a practice that recreates all diegetic sounds for a moving image. The novelty behind DIGIT is the use of the acoustic (haptic) response of a gesture on a tangible interface as means for navigating and retrieving similar matches from a large database of annotated footstep sounds. While capturing the tactile expressiveness of the traditional sound foley practice in the exploration of physical objects, DIGIT streamlines the workflow of the audio post production environment for film or games by reducing its costly and time-consuming requirements.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    https://www.sound-ideas.com/Product/442/Foley-Footsteps-Sound-Effects-Library (accessed January 12, 2018).

  2. 2.

    https://lesound.io (accessed January 12, 2018).

  3. 3.

    https://www.boomlibrary.com/sound-effects/virtual-foley-artist-footsteps/ (accessed January 12, 2018).

  4. 4.

    https://cycling74.com (accessed January 12, 2018).

  5. 5.

    http://www.alexanderjharker.co.uk/Software.html (accessed January 10, 2017).

  6. 6.

    MKL stands for Modified Kullback-Leibler, a descriptor that measures the difference between two probability distributions as defined in [14].

  7. 7.

    A SUS score above a 68 should be considered above average and anything below 68 is below average [3].

References

  1. Ament, V.T.: The Foley Grail: The Art of Performing Sound for Film, Games, and Animation. CRC Press, Abingdon (2014)

    Google Scholar 

  2. Bernardes, G., Guedes, C., Pennycook, B.: EarGram: an application for interactive exploration of concatenative sound synthesis in pure data. In: Aramaki, M., Barthet, M., Kronland-Martinet, R., Ystad, S. (eds.) CMMR 2012. LNCS, vol. 7900, pp. 110–129. Springer, Heidelberg (2013). https://doi.org/10.1007/978-3-642-41248-6_7

    Chapter  Google Scholar 

  3. Brooke, J., et al.: SUS - a quick and dirty usability scale. Usability Eval. Ind. 189(194), 4–7 (1996)

    Google Scholar 

  4. Camic, P.: From trashed to treasured: a grounded theory analysis of the found object. Psychol. Aesthetics Creativity Arts 4(2), 81 (2010)

    Article  Google Scholar 

  5. Chion, M., Murch, W.: Audio-Vision: Sound on Screen. Columbia University Press, New York (1994)

    Google Scholar 

  6. De Götzen, A., Sikström, E., Grani, F., Serafin, S.: Real, foley or synthetic? An evaluation of everyday walking sounds. In: Proceedings of SMC (2013)

    Google Scholar 

  7. Doyle, J.: Subtlety of sound: a study of foley art. Senior honors projects, University of Rhode Island (2013). http://digitalcommons.uri.edu/srhonorsprog/333/

  8. Dunn, J.C.: A fuzzy relative of the isodata process and its use in detecting compact well-separated clusters. J. Cybern. 3(3), 32–57 (1973)

    Article  MathSciNet  Google Scholar 

  9. Fontana, F., Morreale, F., Regia-Corte, T., Lécuyer, A., Marchal, M.: Auditory recognition of floor surfaces by temporal and spectral cues of walking. International Community for Auditory Display (2011)

    Google Scholar 

  10. Hackbarth, B., Schnell, N., Schwarz, D.: Audioguide: a framework for creative exploration of concatenative sound synthesis. Technical report, IRCAM (2010). http://articles.ircam.fr/textes/Hackbarth10a/index.pdf

  11. Mitrovic, D., Zeppelzauer, M., Eidenberger, H.: Analysis of the data quality of audio descriptions of environmental sounds. J. Digital Inf. Manag. 5(2), 48 (2007)

    Google Scholar 

  12. Nordahl, R., Berrezag, A., Dimitrov, S., Turchet, L., Hayward, V., Serafin, S.: Preliminary experiment combining virtual reality haptic shoes and audio synthesis. In: Kappers, A.M.L., van Erp, J.B.F., Bergmann Tiest, W.M., van der Helm, F.C.T. (eds.) EuroHaptics 2010. LNCS, vol. 6192, pp. 123–129. Springer, Heidelberg (2010). https://doi.org/10.1007/978-3-642-14075-4_18

    Chapter  Google Scholar 

  13. Nordahl, R., Turchet, L., Serafin, S.: Sound synthesis and evaluation of interactive footsteps and environmental sounds rendering for virtual reality applications. IEEE Trans. Vis. Comput. Graph. 17(9), 1234–1244 (2011)

    Article  Google Scholar 

  14. Peeters, G., Giordano, B.L., Susini, P., Misdariis, N., McAdams, S.: The timbre toolbox: extracting audio descriptors from musical signals. J. Acoust. Soc. Am. 130(5), 2902–2916 (2011)

    Article  Google Scholar 

  15. Puckette, M.S., Apel, T., Zicarelli, D.D.: Real-time audio analysis tools for Pd and MSP. Analysis 74, 109–112 (1998). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.40.6961

    Google Scholar 

  16. Roads, C.: Microsound. MIT Press, Cambridge (2004)

    Google Scholar 

  17. Schwarz, D., Beller, G., Verbrugghe, B., Britton, S.: Real-time corpus-based concatenative synthesis with cataRT. In: 9th International Conference on Digital Audio Effects (DAFx), pp. 279–282 (2006)

    Google Scholar 

  18. Sonnenschein, D.: Sound Design: The Expressive Power of Music, Voice, and Sound Effects in Cinema. Michael Wiese Productions, Studio City (2001)

    Google Scholar 

  19. Turchet, L., Nordahl, R., Serafin, S., Berrezag, A., Dimitrov, S., Hayward, V.: Audio-haptic physically-based simulation of walking on different grounds. In: 2010 IEEE International Workshop on Multimedia Signal Processing (MMSP), pp. 269–273. IEEE (2010)

    Google Scholar 

  20. Turchet, L., Serafin, S., Cesari, P.: Walking pace affected by interactive sounds simulating stepping on different terrains. ACM Trans. Appl. Percept. (TAP) 10(4), 23 (2013)

    Google Scholar 

  21. Turchet, L., Serafin, S., Dimitrov, S., Nordahl, R.: Physically based sound synthesis and control of footsteps sounds. In: Proceedings of Digital Audio Effects Conference, vol. 11 (2010)

    Google Scholar 

Download references

Acknowledgements

Project TEC4Growth - Pervasive Intelligence, Enhancers and Proofs of Concept with Industrial Impact/NORTE-01-0145-FEDER-000020 is financed by the North Portugal Regional Operational Programme (NORTE 2020), under the PORTUGAL 2020 Partnership Agreement, and through the European Regional Development Fund (ERDF).

This work was also supported by a doctoral scholarship from the Portuguese Foundation of Science and Technology (FCT) which sponsors the Collaboratory for Emerging Technologies (CoLab) initiative as part of the UT Austin\(\vert \)Portugal Program.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Luis Aly .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Aly, L., Penha, R., Bernardes, G. (2018). DIGIT: A Digital Foley System to Generate Footstep Sounds. In: Aramaki, M., Davies , M., Kronland-Martinet, R., Ystad, S. (eds) Music Technology with Swing. CMMR 2017. Lecture Notes in Computer Science(), vol 11265. Springer, Cham. https://doi.org/10.1007/978-3-030-01692-0_28

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-01692-0_28

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-01691-3

  • Online ISBN: 978-3-030-01692-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics