Abstract
The musical possibilities of force sensors on touchscreen devices are explored, using Apple’s 3D Touch. Three functions are selected to be controlled by force: (a) excitation, (b) modification (aftertouch), and (c) mode change. Excitation starts a note, modification alters a playing note, and mode change controls binary on/off sound parameters. Four instruments are designed using different combinations of force-sound mapping strategies. ForceKlick is a single button instrument that plays consecutive notes within one touch by altering touch force, by detecting force down-peaks. The iPhone 6s/7 Ocarina features force-sensitive fingerholes that heightens octaves upon high force. Force Trombone continuously controls gain by force. Force Synth is a trigger pad array featuring all functions in one button: start note by touch, control vibrato with force, and toggle octaves upon abrupt burst of force. A simple user test suggests that adding force features to well-known instruments are more friendly and usable.
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Notes
- 1.
3D Touch by Apple, on models after iPhone 6s:
- 2.
Although Apple does not disclose 3D Touch’s sample rate, our preliminary experiments indicate it to be approximately between 10 and 15 ms (67–100Hz).
- 3.
Apple’s GarageBand: http://apple.com/ios/garageband/.
- 4.
- 5.
- 6.
- 7.
Not \(2^4 \times 2 = 32\), as “all holes open” does not have any fingers on screen to apply force.
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Lee, E.J., Yong, S., Choi, S., Chan, L., Peiris, R., Nam, J. (2018). Use the Force: Incorporating Touch Force Sensors into Mobile Music Interaction. In: Aramaki, M., Davies , M., Kronland-Martinet, R., Ystad, S. (eds) Music Technology with Swing. CMMR 2017. Lecture Notes in Computer Science(), vol 11265. Springer, Cham. https://doi.org/10.1007/978-3-030-01692-0_38
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