Keywords

1 Introduction

When a customer wishes to acquire a commercial product, tool or technology system, they choose it according to its ultimate intrinsic use, in a well-defined situation at a specific time. The customer does not care if the product may be perceived or used by other users at other times for different purposes or objectives.

These products, which have several users, will be called ‘multi-user products’. The product is designed and manufactured generally for the main function, a purpose of the product for a need of the user. The designer designs a product through experience, out of habit, assuming how the product can be used or handled. The version or model of the product is generally related to the designer’s personality, character, choice criteria and design service.

In general, the designer does not specify how the user wishes to use the product [1,2,3] or how the user should use the product due to the critical lack of tools and methods of design help available for designers. The designer works by habit, persuaded that the product he designs will be suitable for the customer’s use, that the product will seduce him in priority over its use.

Generally, the designer puts himself in the user’s place, he considers that his design criteria are the best, without worrying about the real needs to integrate the conditions of use of the product [4, 5]. It is not uncommon to find that the product is designed to be used manipulated, or stowed by a single user considered to be the primary user without worrying about potential users at different times in the product life cycle. The designer proposes, generally a user’s manual of the product [6]. In this manual, only one user is mentioned.

Many authors have focused on the anthropo-centered approach. This approach concerns the improvement of the design from an ergonomic point of view [7]. It is used for custom design because of its high cost and because it is only feasible for large projects and luxury goods [8,9,10,11,12,13,14]. The techno-centric approach, the technical system is at the center of the design problem. Designers have only the product standards at their disposal. These standards have the obligation of results without specifying how the designer could obtain these results.

Some authors have been interested in the needs of the client. Ulwick [15, 16] proposes the method of Outcome Driven Innovation (ODI). It focuses on the customer’s “primary” need rather than the solution they use. The method focuses on the “what” and not on the “how”. Other methods, such as the QFD [17] or the “Voice of the customer” are commonly used to identify the needs of the client.

It is known that the product can have multiple users. Users have different needs that can lead to contradictions of solutions to be solved early in the design phase. In the next section, we present the notion of the user experience. In Sect. 3, an application on a baby seat, a product that requires several users, is presented to illustrate our point.

2 User Experience

Analyzing a need means translating the product into “Customer specifications” or “User specifications”. The “client user” reasons in solutions rather than needs [18]. When there are multiple users, we talk about multi-users. The functional analysis approach is a response to the search of the needs of the users.

In recent years, some authors have focused on the user experience, called “user experience (UX)”. This refers to the experience of a person using a particular product, system or service. It’s about making a product, a system easy to use, understandable (immediately, ergonomic, logical…) by integrating the user experience into product design based on ergonomics and human sciences, the goal of the user experience is to increase satisfaction with the use of functions by continuously improving the form, content and accessibility of the product [19,20,21,22].

UX stands out as a major marketing asset and becomes at the heart of business strategies. The user comes back to the center of all marketing concerns. The UX therefore contributes to increase the act of purchase. So it is proven that user satisfaction is as much related to the product/service marketing ability as to the perception of the brand by the user, the term refers to essential notions of communication, design and marketing. It is no longer based solely on ergonomic criteria.

In the continuity of the user’s explanation, design studies must be able to identify or register different users according to the life cycle of the product. It is not uncommon to find that the product in its operation phase has several users. Designers must transform customer requirements into product performance. It should be noted that the requirements of the customer are not the same as those of the user (there is the first level of contradiction). Subsequently, the designer will have to prioritize these users, to better understand the functionality of the product according to the type of user. The functional analysis makes it possible to answer it.

Usually, the customer is the person who buys the product and uses it. It is never specified all of all users and how they are used. The customer takes note of the overall product function, cost, efficiency…, while the end user wants to pay more attention to product reliability, security, usability and operability. This means that designers must transform not only the customer’s requirements, but also the user’s requirements in product performance.

3 Case Study: Baby Car Seat

In our study, we chose to study the baby car seat. This product can potentially be unsafe. It presents several users at different level of use, not always identified (Fig. 1).

Fig. 1.
figure 1

Car seat model for baby or child <12 years old

The baby seat must fulfill two important conditions, be well installed on the car seat and be adapted to the weight and size of the child in case of an accident. Hence, a deadline for using the seat and the safety standards to be respected. Depending on the size of the child or baby, the seat is either facing backwards or forwards. It is mandatory up to 10 years in Canada for example. There are five groups of seats depending on the size and weight of the seat. There are “adaptable” seats depending on the size of the child and his weight.

The design of the seat and its use introduce many criteria or parameters very varied and very complementary. The client (parents) is not the privileged user, it is the baby but who cannot express himself. The parents are also users because they are the ones who install and fix the seat in the car. Hence the interest of taking into account the different types of users. In the following paragraphs, we detail the different phases of the product life cycle, in use.

3.1 Product-Study-Background

The usage context must be explained by the use that will guide the product design result. The context must be exhaustive (ease of assembly, use, maintenance, respect of security…).

3.2 Identification of the Study Phases of the Product Cycle

A product does not only have one main function to be used. It has several, depending on where we are in the phase of the product life cycle. Thus, it is proposed to detail the different stages of the product life cycle, such as:

  • Study and design of the baby seat (seat, headrest, harness, the shape of the secure shell, mandatory standards…), The seat can be in one piece or detachable

  • Unpacking the product and reading the instructions for assembly and use of the product,

  • Installing the baby seat and checking it,

  • Installing the baby seat on the car seat and securing the seat,

  • Safe installation of the baby in the seat and its safety,

  • Unlock the baby’s seat belt.

  • Remove the baby safely from the seat,

  • Removing the baby seat from the car seat,

  • Storing the baby seat in a storage place,

  • Drafting and validation of the instructions for use.

Among all these steps, it is necessary to make apparent the various functions of the users which can be different.

We use functional analysis to better understand the product’s functionalities according to the type of user and the phase of the product’s lifecycle. Before identifying the product’s functionalities according to the type of user, it is necessary to position the different users of the product’s parts of use. Figure 2 describes the product and the different users.

Fig. 2.
figure 2

Diagram of links between product parts and users

In this example, we have identified four types of child seat uses for children less than 2 years of age and their function in using this seat (Table 1).

Table 1. The different users of the child seat

In the case of Fig. 2, the aim is to identify the different links between the different types of users and the different main parts of the product. This link graph makes it possible to visualize the functional roles of the users. These functions can also be specified as: safety, fixing or tying, storage, confidence building… The links can also be contact, removable, manual…

From Fig. 2, we report on Table 2, the types of users, the types of malfunction, the types of operation or tasks to be performed by the user and the type of phase of the product lifecycle. Each user thinks differently according to their missions or objectives in relation to the product.

Table 2. Comparison of potential malfunctions between the three users

We propose for each phase of the life cycle of the product, to carry out the corresponding functional analyzes. Each functional analysis corresponds to a different user. These functional analyzes are a first reflection. These four functional analyzes focused on the missions of the different users according to the phases of the product life cycle (Figs. 3, 4, 5 and 6).

Fig. 3.
figure 3

AF of product from UX1, phase 1

Fig. 4.
figure 4

AF of the product from UX2 and UX3, phase 2

Fig. 5.
figure 5

AF of the product from UX3, phase 3

Fig. 6.
figure 6

AF of the product from UX4, phase 4

4 Discussion

In our example, we can note the presence of four types of users who have four different profiles, four different objectives or missions.

The UX1 user has the concern to make solid the fixing of the child seat. That the fastening system (straps) of the car is efficient, practical and secure. The shape of the seat must marry at best the seat of the car. The shape of the seat for the baby is not the priority for the user UX1. The knowledge of the user UX1 is rather in the technicality and the practical sense. It usually refers to the manufacturer’s instructions. Security is at stake in this phase.-

The UX2 user gives priority to the child, his well-being and his safety on the seat, but also the cleanliness of the seat and the ease of its maintenance. The technical knowledge of the UX2 is mainly practical sense, not requiring technical knowledge. Generally the UX2 user looks little or not the product designer’s manual. The user UX2 combines the safety and comfort of the child in its implementation on the child seat.

The UX3 user, the baby, must be able to move without the risk of being detached or touching safety components of the car. The child’s tether straps must resist the child’s mobility force in the seat.

The UX4 user must be able to detach the child seat quickly and efficiently. It does not refer to the manual. His only concern is to untie it, carry it and put it away. The ergonomic shape of the seat must allow the UX4 user to carry it effectively. Reading the missions of the four users, we can observe that their level of technical knowledge, practical, safety, well-being… is totally different from one user to another and taking their needs into account could cause contradictions:

UX 4 needs the seat to be as light as possible, but for UX2 it must be as strong as possible and for UX2 the seat must be as soft as possible.

UX1 is interested in baby seat attachment systems in the car, UX2 is interested in baby seat attachment systems. Then there are two TRIZ point of view fastening systems. There should only be one system.

The UX1 needs the seat to have the simplest form, on the other hand, the UX3 needs the seat to take at most the shape of car seat on course (more complex).

UX2 needs the seat surface to be made of easy to clean material (plastic for example), whereas UX3 needs the seat surface to be made of cotton, for example, because it is more pleasant.

In Annex 1, we summarize all functions, criteria, levels and contradictions by different phases

5 Conclusion

In this research work, we wanted to show that products designed today no longer have a single user, but several who may have contradictory needs. Hence the importance of identifying the different users and their missions or functions, in order to better design the product under the angle of the “experienced user”.

In our case study, we have broken down the life cycle of product use in stages. Then, we used the functional analysis to list all the features by user type and step. Each function is characterized according to different levels of importance and flexibility.

Then we identify the criteria that conflict or complement each other. Unlike other studies where we seek to better define the functionality of the product according to a single client, here we seek to better define the functionality of each user according to the study of use of the product. All for the purpose of better designing the products.

This work of identification of contradiction between the criteria or users makes it possible to propose recommendations for the designer of the product in order to eliminate or minimize the consequences of these contradictions on all the uses of the products.