Abstract
Most of the recent set-top boxes for digital video broadcasting connect to the Internet. They can receive data from broadcasting systems and from the Internet. Such hybrid broadcasting environments, in which clients can receive data from both broadcasting systems and communications systems, are suitable for video streaming delivery since they complement their demerits with each other. To reduce interruption time for hybrid broadcasting environments, I have proposed data piece elimination technique. However, the influence on interruption time of virtual bandwidth, a parameter of the technique, has not been well investigated. In this paper, I evaluate this and discuss how to determine appropriate virtual bandwidth.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Yoshihisa, T., Tsukamoto, M., Nishio, S.: A scheduling protocol for continuous media data broadcasting with large-scale data segmentation. IEEE Trans. Broadcast. 53(4), 780–788 (2007)
Yoshihisa, T., Tsukamoto, M., Nishio, S.: A broadcasting scheme considering units to play continuous media data. IEEE Trans. Broadcast. 53(3), 628–636 (2007)
Yoshihisa, T., Nishio, S.: A division-based broadcasting method considering channel bandwidths for NVoD services. IEEE Trans. Broadcast. 59(1), 62–71 (2013)
Kulkarni, S., Paris, J.-F., Shah, P.: A Stream Tapping Protocol Involving Clients in the Distribution of Videos on Demand, Springer Advances in Multimedia, Special Issue on Collaboration and Optimization for Multimedia Communications, vol. 2008 (2008)
Maghareis, N., Rejaie, R.: PRIME: peer-to-peer receiver-driven mesh-based streaming. In: Proceedings of IEEE INFOCOM2007 (2007)
Zhang, X., Liu, J., Li, B.: DONet/CoolStreaming: a data-driven overlay network for live media streaming. In: Proceedings of IEEE INFOCOM2005, vol. 3, pp. 2102–2111 (2005)
Yoshihisa, T.: Data piece elimination technique for interruption time reduction on hybrid broadcasting environments. In: Proceedings of IEEE Pacific Rim Conference Communications, Computers and Signal Processing (PACRIM’17), 6 pages (2017)
Lee, J.Y.B.: UVoD: an unified architecture for video-on-demand services. IEEE Commun. Lett. 3(9), 277–279 (1999)
Lee, J.Y.B., Lee, C.: Design, performance analysis, and implementation of a super-scalar video-on-demand system. IEEE Trans. Circuits Syst. Video Technol. 12(11), 983–997 (2002)
Taleb, T., Kato, N., Nemoto, Y.: Neighbors-buffering-based video-on-demand architecture. Signal Process.: Image Commun. 18(7), 515–526 (2003)
Chuan, W., Baochun, L., Shuqiao, Z.: Characterizing peer-to-peer streaming flows. IEEE J. Sel. Areas Commun. 25(9), 1612–1626 (2007)
Acknowledgements
A part of this work was supported by JSPS KAKENHI (Grant Number JP15H02702, JP17K00146, and JP18K11316) and by Research Grant of Kayamori Foundation of Informational Science Advancement.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Yoshihisa, T. (2019). An Evaluation on Virtual Bandwidth for Video Streaming Delivery in Hybrid Broadcasting Environments. In: Xhafa, F., Leu, FY., Ficco, M., Yang, CT. (eds) Advances on P2P, Parallel, Grid, Cloud and Internet Computing. 3PGCIC 2018. Lecture Notes on Data Engineering and Communications Technologies, vol 24. Springer, Cham. https://doi.org/10.1007/978-3-030-02607-3_31
Download citation
DOI: https://doi.org/10.1007/978-3-030-02607-3_31
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-02606-6
Online ISBN: 978-3-030-02607-3
eBook Packages: EngineeringEngineering (R0)