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Evaluation of an Augmented Reality Multiplayer Learning Game

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Serious Games (JCSG 2018)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11243))

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Abstract

Augmented Reality Game-Based Learning (ARGBL) has been proposed as the combination of AR and GBL. Studies show that students increase their motivation in learning when they play ARGBL games. Moreover, ARGBL benefits learning processes by allowing social interaction with digital devices within a multiplayer environment. In order to assess the effects of combining ARGBL and a multiplayer approach, an ARGBL multiplayer video game was built guided by a co-creation method. This paper shows the results in terms of learning after using the ARGBL multiplayer video game as part of a classroom activity.

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Acknowledgments

This work is supported by the Smart School Project: Mobile and Interactive Environment for supporting learning processes. ID. 4565-University of Cauca, Colombia. We want to acknowledge the support the teachers and students who participated in this project.

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Correspondence to Carolina González .

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Ortiz, A., Vitery, C., González, C., Tobar-Muñoz, H. (2018). Evaluation of an Augmented Reality Multiplayer Learning Game. In: Göbel, S., et al. Serious Games. JCSG 2018. Lecture Notes in Computer Science(), vol 11243. Springer, Cham. https://doi.org/10.1007/978-3-030-02762-9_10

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  • DOI: https://doi.org/10.1007/978-3-030-02762-9_10

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-02761-2

  • Online ISBN: 978-3-030-02762-9

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