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The Virtual House of Medusa: Guiding Museum Visitors Through a Co-located Mixed Reality Installation

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Serious Games (JCSG 2018)

Abstract

In our submission we introduce a novel approach to guide Virtual Reality (VR) players and spectators via a Mixed Reality (MR) guidance tool trough a museum installation called the Virtual House of Medusa. The installation features an overview display, a VR headset for the player and a MR guidance tool (tablet with a VR-tracker) for the museum guide. This setup enables museum guides to support the VR player and to present the VR installation to a large audience. Our work deals with the issue that existing VR installations for museums are mainly designed as a single user VR experience and without any forms of spectators and player guidance. We argue that the interaction between the VR museum guide, the VR player, and the spectators has the potential to create a unique experience and to facilitate the feeling of being together in the VR world.

Supported by the University of Applied Sciences Upper Austria, the Kunsthistorisches Museum Wien and the Federal Monuments Authority Austria.

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Correspondence to Michael Lankes .

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Hagler, J., Lankes, M., Aschauer, A. (2018). The Virtual House of Medusa: Guiding Museum Visitors Through a Co-located Mixed Reality Installation. In: Göbel, S., et al. Serious Games. JCSG 2018. Lecture Notes in Computer Science(), vol 11243. Springer, Cham. https://doi.org/10.1007/978-3-030-02762-9_19

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  • DOI: https://doi.org/10.1007/978-3-030-02762-9_19

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-02761-2

  • Online ISBN: 978-3-030-02762-9

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