Abstract
The purpose of this paper is to describe the development and present the results of the design and implementation of a laser shooting simulator based on computer vision. Our proposal is to develop a virtual environment through a simulation platform to project it on a surface and combine it with computer vision to interact with created targets. Two main stages haven been structured: adjustment and calibration of the camera in the environment and integration of the laser in the simulation.
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Aguilar, W.G., Castro, P., Caballeros, J., Segarra, D. (2018). Homography and Morphological Detection-Based Virtual Shooting Range. In: Boudriga, N., Alouini, MS., Rekhis, S., Sabir, E., Pollin, S. (eds) Ubiquitous Networking. UNet 2018. Lecture Notes in Computer Science(), vol 11277. Springer, Cham. https://doi.org/10.1007/978-3-030-02849-7_24
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