Skip to main content

Repeated Triangular Trade: Sustaining Circular Cooperation with Observation Errors

  • Conference paper
  • First Online:
PRIMA 2018: Principles and Practice of Multi-Agent Systems (PRIMA 2018)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 11224))

  • 1434 Accesses

Abstract

We introduce a new fundamental problem called triangular trade, which is a natural extension of the well-studied prisoner’s dilemma for three (or more) players where a player cannot directly punish a seemingly defecting player. More specifically, this problem deals with a situation where the power/influence of players is one-way, players would be better off if they maintain circular cooperation, but each player has an incentive to defect. We analyze whether players can sustain such circular cooperation when they repeatedly play this game and each player observes the actions of another player with some observation errors (imperfect private monitoring). We confirm that no simple strategy can constitute an equilibrium within any reasonable parameter settings when there are only two actions: “Cooperate” and “Defect.” Thus, we introduce two additional actions: “Whistle” and “Punish,” which can be considered as a slight modification of “Cooperate.” Then, players can achieve sustainable cooperation using a simple strategy called Remote Punishment strategy (RP), which constitutes an equilibrium for a wide range of parameters. Furthermore, we show the payoff obtained by a variant of RP is optimal within a very general class of strategies that covers virtually all meaningful strategies.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    We say a strategy is simple when it is concisely represented by a finite-state automaton with a few states.

  2. 2.

    The same applies to action \(a_{i\pm k}\) or state \(\theta _{i\pm k}\).

  3. 3.

    There exist many other directions to extend the PD for three or more players, including the well-known public goods game [13]. Our extension is original, as it addresses the case where a player cannot directly punish a seemingly deviating player.

References

  1. Andersen, G., Conitzer, V.: Fast equilibrium computation for infinitely repeated games. In: Proceedings of the 27th AAAI Conference on Artificial Intelligence, AAAI 2013, pp. 53–59 (2013)

    Google Scholar 

  2. Blum, A., Mansour, Y.: Learning, regret minimization, and equilibria. In: Nisan, N., Roughgarden, T., Tardos, E., Vazirani, V.V. (eds.) Algorithmic Game Theory, pp. 79–101. Cambridge University Press, Cambridge (2007)

    Chapter  Google Scholar 

  3. Borgs, C., Chayes, J., Immorlica, N., Kalai, A.T., Mirrokni, V., Papadimitriou, C.: The myth of the folk theorem. Games Econ. Behav. 70(1), 34–43 (2010)

    Article  MathSciNet  Google Scholar 

  4. Burkov, A., Chaib-draa, B.: Repeated games for multiagent systems: a survey. Knowl. Eng. Rev. 29, 1–30 (2013)

    Article  Google Scholar 

  5. Chen, L., Lin, F., Tang, P., Wang, K., Wang, R., Wang, S.: K-memory strategies in repeated games. In: Proceedings of the 16th Conference on Autonomous Agents and Multiagent Systems, AAMAS 2017, pp. 1493–1498 (2017)

    Google Scholar 

  6. Conitzer, V., Sandholm, T.: AWESOME: a general multiagent learning algorithm that converges in self-play and learns a best response against stationary opponents. Mach. Learn. 67(1), 23–43 (2007)

    Article  Google Scholar 

  7. Doshi, P., Gmytrasiewicz, P.J.: On the difficulty of achieving equilibrium in interactive POMDPs. In: Proceedings of the 21st National Conference on Artificial Intelligence, AAAI 2006, pp. 1131–1136 (2006)

    Google Scholar 

  8. Ely, J.C., Hörner, J., Olszewski, W.: Belief-free equilibria in repeated games. Econometrica 73(2), 377–415 (2005)

    Article  MathSciNet  Google Scholar 

  9. Ely, J.C., Välimäki, J.: A robust folk theorem for the Prisoner’s dilemma. J. Econ. Theory 102(1), 84–105 (2002)

    Article  MathSciNet  Google Scholar 

  10. Farrell, J., Rabin, M.: Cheap talk. J. Econ. Perspect. 10(3), 103–118 (1996)

    Article  Google Scholar 

  11. Fudenberg, D., Levine, D., Maskin, E.: The folk theorem with imperfect public information. Econometrica 62(5), 997–1039 (1994)

    Article  MathSciNet  Google Scholar 

  12. Fudenberg, D., Maskin, E.: The folk theorem in repeated games with discounting or with incomplete information. Econometrica 54(3), 533–554 (1986)

    Article  MathSciNet  Google Scholar 

  13. Fudenberg, D., Tirole, J.: Game Theory. MIT Press, Cambridge (1991)

    Google Scholar 

  14. Hansen, E.A., Bernstein, D.S., Zilberstein, S.: Dynamic programming for partially observable stochastic games. In: Proceedings of the 19th National Conference on Artificial Intelligence, AAAI 2004, pp. 709–715 (2004)

    Google Scholar 

  15. Kreps, D.M., Wilson, R.: Sequential equilibria. Econometrica 50(4), 863–894 (1982)

    Article  MathSciNet  Google Scholar 

  16. Littman, M.L., Stone, P.: A polynomial-time Nash equilibrium algorithm for repeated games. Decis. Support Syst. 39(1), 55–66 (2005)

    Article  Google Scholar 

  17. Maggi, G.: The role of multilateral institutions in international trade cooperation. Am. Econ. Rev. 89(1), 190–214 (1999)

    Article  Google Scholar 

  18. Mailath, G.J., Samuelson, L.: Repeated Games and Reputations. Oxford University Press, Oxford (2006)

    Book  Google Scholar 

  19. Nowak, M.A.: Evolutionary Dynamics. Harvard University Press, Cambridge (2006)

    Book  Google Scholar 

  20. Nowak, M.A., Sigmund, K.: A strategy of win-stay, lose-shift that outperforms tit-for-tat in Prisoner’s dilemma. Nature 364, 56–58 (1993)

    Article  Google Scholar 

  21. Nowak, M.A., Sigmund, K.: Evolution of indirect reciprocity by image scoring. Nature 393(6685), 573–577 (1998)

    Article  Google Scholar 

  22. Piccione, M.: The repeated Prisoner’s dilemma with imperfect private monitoring. J. Econ. Theory 102(1), 70–83 (2002)

    Article  MathSciNet  Google Scholar 

  23. Shigenaka, F., Sekiguchi, T., Iwasaki, A., Yokoo, M.: Achieving sustainable cooperation in generalized Prisoner’s dilemma with observation errors. In: Proceedings of the 31st AAAI Conference on Artificial Intelligence, AAAI 2017, pp. 677–683 (2017)

    Google Scholar 

  24. Shoham, Y., Leyton-Brown, K.: Learning and teaching. In: Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations, pp. 189–222. Cambridge University Press (2008)

    Google Scholar 

  25. Tennenholtz, M., Zohar, A.: Learning equilibria in repeated congestion games. In: Proceedings of the 8th International Joint Conference on Autonomous Agents and Multi-Agent System, AAMAS 2009, pp. 233–240 (2009)

    Google Scholar 

Download references

Acknowledgements

This work was partially supported by JSPS KAKENHI (Grant Number 16KK0003, 17H00761, and 17H01787) and JST, Strategic International Collaborative Research Program, SICORP.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Kota Shigedomi .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Shigedomi, K., Sekiguchi, T., Iwasaki, A., Yokoo, M. (2018). Repeated Triangular Trade: Sustaining Circular Cooperation with Observation Errors. In: Miller, T., Oren, N., Sakurai, Y., Noda, I., Savarimuthu, B.T.R., Cao Son, T. (eds) PRIMA 2018: Principles and Practice of Multi-Agent Systems. PRIMA 2018. Lecture Notes in Computer Science(), vol 11224. Springer, Cham. https://doi.org/10.1007/978-3-030-03098-8_15

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-03098-8_15

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-03097-1

  • Online ISBN: 978-3-030-03098-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics