Abstract
Prior work has called for Bloom’s taxonomy of learning objectives to be incorporated in educational games, but little research has explored how to achieve this within a generative context. We formalize aspects of Bloom’s taxonomy as logical assertions, thereby enabling metaphorical bridges to be generated between learning objectives and narrative elements. Through this lens, we present an example of a dynamic narrative framework driven by Bloom’s cognitive model.
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Harmon, S., Chatterton, S. (2018). Exploring Bloom’s Taxonomy as a Basis for Interactive Storytelling. In: Rouse, R., Koenitz, H., Haahr, M. (eds) Interactive Storytelling. ICIDS 2018. Lecture Notes in Computer Science(), vol 11318. Springer, Cham. https://doi.org/10.1007/978-3-030-04028-4_16
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