Abstract
Over the past couple of years, Virtual and Augmented Reality have been at the forefront of the Mixed Reality development scene, whereas Augmented Virtuality has significantly lacked behind. Widespread adoption however requires efficient low-cost platforms and minimalistic interference design. In this work we present Space Wars, an end-to-end proof of concept for an elegant and rapid-deployment Augmented VR platform. Through the engaging experience of Space Wars, we aim to demonstrate how digital games, as forerunners of innovative technology, are perfectly suited as an application area to embrace the underlying low-cost technology, and thus pave the way for other adopters (such as healthcare, education, tourism and e-commerce) to follow suit.
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This work was supported and received funding from the European Union Horizon 2020 Framework Programme for Research and Innovation Action under Grant Agreement no 762111 VRTogether.
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Christaki, K., Apostolakis, K.C., Doumanoglou, A., Zioulis, N., Zarpalas, D., Daras, P. (2019). Space Wars: An AugmentedVR Game. In: Kompatsiaris, I., Huet, B., Mezaris, V., Gurrin, C., Cheng, WH., Vrochidis, S. (eds) MultiMedia Modeling. MMM 2019. Lecture Notes in Computer Science(), vol 11296. Springer, Cham. https://doi.org/10.1007/978-3-030-05716-9_47
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DOI: https://doi.org/10.1007/978-3-030-05716-9_47
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