Abstract
This paper explores how Donna Haraway’s “String Figuration” together with Maria Puig de la Bellacasa’s concept of “touch” as a design method have worked in the process of an augmented reality (AR) play called Play/ce. The aim of this paper is to propose that designers of playful cities are creating the conditions for playability to show how players can try out and play with responses in a city by different acts of touch. I suggest that responding, which comes from the act of relaying, is part of designing ‘games as a social technologies’, a concept from Mary Flanagan. I will develop this concept since I think it is especially interesting to take into account when it comes to using cities as playgrounds and turn people into full body players to explore what touch means.
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Acknowledgments
I want to thank everyone involved in the making of Play/ce so far, my co-researchers Pirjo Elovaara and Cecilia Barry, Jonas Svegland for technical expertise, the municipality of Karlshamn, the youth council and in particular the players who have contributed with their time and ideas to make the best out of the work.
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© 2019 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
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Bergström, A.O. (2019). To Design with Strings for Playability in Cities. In: Brooks, A., Brooks, E., Sylla, C. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2018 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 265. Springer, Cham. https://doi.org/10.1007/978-3-030-06134-0_30
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DOI: https://doi.org/10.1007/978-3-030-06134-0_30
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