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GLOBE – Cognitive and Social Competence Development by Virtual Collaboration and Simulation Games

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Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2018, DLI 2018)

Abstract

This paper first examines a variety of conceptual contemporary challenges and cognitive shortcomings of public policy makers, entrepreneurs and other practitioners in Germany as a knowledge-based economy. Systems thinking, digital competencies and several modern leadership skills are identified as possibilities to meet contemporary challenges in fast changing and complex environments. Modern leadership skills and promising working styles imply the ability to manage agile processes, flexibility and diversity, and the modus operandi as self-organizing networks. After that, the simulation game GLOBE Exercise at the OTH Regensburg is introduced as an innovative and transformative learning method. In its concept, the GLOBE Exercise combines virtual collaboration with Action Learning, and thus contributes to skills development and transfer both concerning digital competencies and analytical skills.

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Correspondence to Sophia Willner .

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© 2019 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Bresinsky, M., Willner, S. (2019). GLOBE – Cognitive and Social Competence Development by Virtual Collaboration and Simulation Games. In: Brooks, A., Brooks, E., Sylla, C. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2018 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 265. Springer, Cham. https://doi.org/10.1007/978-3-030-06134-0_37

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  • DOI: https://doi.org/10.1007/978-3-030-06134-0_37

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  • Publisher Name: Springer, Cham

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  • Online ISBN: 978-3-030-06134-0

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