Abstract
Simulation games play an important role in the area of technology-based education. They allow the simulation of real-world problems in a risk-free environment and thereby intend to increase the learning experience of students. However, assessing the effectiveness of a simulation game is necessary to optimize elements of the game and increase the learning effect for students. For this, different evaluation methods exist, which do not always cover all phases when running a simulation game. In this study, we conduct a literature review to analyze evaluation methods for the pre-game, in-game, and post-game assessment of simulation games. In accordance with our inclusion criteria, we selected 31 peer-reviewed articles, and categorized them according to a didactic framework that describes four phases of running simulation games: Preparation, Introduction, Interaction and Conclusion phase. Based on the results, we provide a concrete evaluation strategy that can be used to assess simulation games throughout all phases. This study contributes to theory by providing an overview of evaluation methods for the assessment of simulation games within the different game phases. It contributes to practice by providing a concrete evaluation strategy that can be adapted and used to assess simulation games.
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Bas, N., Löffler, A., Heininger, R., Utesch, M., Krcmar, H. (2020). Evaluation Methods for the Effective Assessment of Simulation Games. In: Auer, M., Tsiatsos, T. (eds) The Challenges of the Digital Transformation in Education. ICL 2018. Advances in Intelligent Systems and Computing, vol 916. Springer, Cham. https://doi.org/10.1007/978-3-030-11932-4_59
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