Skip to main content

DiscoVRCoolTour: Discovering, Capturing and Experiencing Cultural Heritage and Events Using Innovative 3D Digitisation Technologies and Affordable Consumer Electronics

  • Conference paper
  • First Online:
Transdisciplinary Multispectral Modeling and Cooperation for the Preservation of Cultural Heritage (TMM_CH 2018)

Abstract

Recent years have seen the growing digitisation of cultural heritage, leveraged by innovative information technologies (imaging technologies, multimedia, virtual reality etc.). Advanced digitisation technologies have been instrumental in transforming conservation and scientific research methods regarding cultural heritage, as well as people’s experience of cultural heritage relics, monuments and events, thus paving the way for novel consumer services.

The present paper revolves around the use of advanced 2D/3D digital scanning of large scale objects and surroundings and the valorisation of the digital spatial models produced, in order to advance preservation efforts, to enhance scientific research work and to create unique, immersive cultural experiences, using affordable consumer electronics. With regards to the latter, the proposed DiscoVRCoolTour prototype specifically targets the production, marketing and consumption of cultural tourism. Digitisation technologies are already in use in the context of cultural tourism (e.g. in museums and monuments). However, limited research and solutions can be found with respect to the interaction between cultural heritage, scan/photo and immersive technologies, potential customers’ and visitors’ experiences in the cultural tourism locations, events and attractions. Physical as well as virtual customer services based on digitisation technologies for cultural tourism attractions, locations and entire destinations are still not exploited properly.

Overall, a manifold of applications and services can be generated from the adoption and adaptation of relevant 2D/3D digital scanning technologies already applied in other sectors (e.g. construction industry). In this context, the paper first presents relevant digital technologies for digital data acquisition of large scale objects and surroundings and discusses critical aspects of the proposed solution, namely with regards to digital imaging, scan/photographing methods, virtual reality experience, secure metadata storage, etc. Subsequently, the applications and expected benefits of the DiscoVRCoolTour prototype for cultural heritage conservation and valorisation are discussed, including new emerging forms of cooperation and novel “technology-induced” business models.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Bianchini, C., Ippolito, A., Bartolomei, C.: The surveying and representation process applied to architecture: non-contact methods for the documentation of cultural heritage. In: Handbook of Research on Emerging Digital Tools for Architectural Surveying, Modeling, and Representation, pp. 44–93. IGI Global (2015)

    Google Scholar 

  2. Brusaporci, S. (ed.): Digital Innovations in Architectural Heritage Conservation: Emerging Research and Opportunities: Emerging Research and Opportunities. IGI Global (2017)

    Google Scholar 

  3. Neuhofer, B., Buhalis, D., Ladkin, A.: A typology of technology-enhanced tourism experiences. Int. J. Tour. Res. 16(4), 340–350 (2014)

    Article  Google Scholar 

  4. Liritzis, I., Al-Otaibi, F.M., Volonakis, P., Drivaliari, A.: Digital technologies and trends in cultural heritage. Mediterr. Archaeol. Archaeometry 15(3), 313–332 (2015)

    Google Scholar 

  5. Georgopoulos, A., Kontogianni, G., Koutsaftis, C., Skamantzari, M.: Serious games at the service of cultural heritage and tourism. In: Katsoni, V., Upadhya, A., Stratigea, A. (eds.) Tourism, Culture and Heritage in a Smart Economy. SPBE, pp. 3–17. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-47732-9_1

    Chapter  Google Scholar 

  6. Debevec, P.E., Taylor, C.J., Malik, J.: Modeling and rendering architecture from photographs: a hybrid geometry-and image-based approach. In: Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, pp. 11–20. ACM (1996)

    Google Scholar 

  7. Ioannides, M., et al.: Online 4D reconstruction using multi-images available under open access. In: ISPRS Annals of the Photogrammetry, Remote Sensing and Saptial Information Sciences, vol. II-5 W, 1, pp. 169–174 (2013)

    Article  Google Scholar 

  8. De Reu, J., et al.: Towards a three-dimensional cost-effective registration of the archaeological heritage. J. Archaeol. Sci. 40(2), 1108–1121 (2013)

    Article  Google Scholar 

  9. González-Aguilera, D., Muñoz-Nieto, A., Gómez-Lahoz, J., Herrero-Pascual, J., Gutierrez-Alonso, G.: 3D digital surveying and modelling of cave geometry: Application to paleolithic rock art. Sensors 9(2), 1108–1127 (2009)

    Article  Google Scholar 

  10. Remondino, F., El-Hakim, S., Girardi, S., Rizzi, A., Benedetti, S., Gonzo, L.: 3D virtual reconstruction and visualization of complex architectures-The 3D-ARCH project. In: International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, vol. 38(5/W10) (2009)

    Google Scholar 

  11. Boehler, W., Heinz, G., Marbs, A.: The potential of non-contact close range laser scanners for cultural heritage recording. In: International Archives of Photogrammetry Remote Sensing and Spatial Information Sciences, vol. 34(5/C7), pp. 430–436 (2002)

    Google Scholar 

  12. Lasaponara, R., Masini, N.: Full-waveform Airborne Laser Scanning for the detection of medieval archaeological microtopographic relief. J. Cult. Herit. 10, e78–e82 (2009)

    Article  Google Scholar 

  13. Bryan, P., Dodson, A., Abbott, M.: Using geospatial imaging techniques to reveal and share the secrets of Stonehenge. Int. J. Herit. Digit. Era 3(1), 69–81 (2014)

    Article  Google Scholar 

  14. Doulamis, A., et al.: 5D modelling: an efficient approach for creating spatiotemporal predictive 3D maps of large-scale cultural resources. In: ISPRS Annals of Photogrammetry, Remote Sensing & Spatial Information Sciences (2015)

    Google Scholar 

  15. Peffers, K., Tuunanen, T., Rothenberger, M.A., Chatterjee, S.: A design science research methodology for information systems research. J. Manage. Inf. Syst. 24(3), 45–78 (2007)

    Article  Google Scholar 

  16. Hevner, A.R., March, S.T., Park, J., Ram, S.: Design science in information systems research. MIS Q. 28(1), 75–105 (2004)

    Article  Google Scholar 

  17. Forte, M.: Cyber archaeology: 3D sensing and digital embodiment. In: Forte, M., Campana, S. (eds.) Digital Methods and Remote Sensing in Archaeology. QMHSS, pp. 271–289. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-40658-9_12

    Chapter  Google Scholar 

  18. Levy, T.E., Smith, N.G., Najjar, M., DeFanti, T.A., Kuester, F., Lin, A.Y.M.: Cyber-Archaeology in the Holy Land. California Institute for Telecommunications and Information Technology (Calit2), UC San Diego (2012)

    Google Scholar 

  19. Liritzis, I., Volonakis, P., Vosinakis, S., Pavlidis, G.: Cyber-archaeometry from cyber-archaeology: new dynamic trends in archaeometric training and research. In: Virtual Archaeology (Methods and benefits). Proceedings of the Second International Conference held at the State Hermitage Museum, pp. 38–40. The State Hermitage Publishers, Saint Petersburg (2015b)

    Google Scholar 

  20. Liritzis, I., et al.: Delphi4Delphi: first results of the digital archaeology initiative for ancient Delphi, Greece. Antiquity 90(354) (2016)

    Google Scholar 

  21. Historic England. 3D Laser Scanning for Heritage: Advice and Guidance on the Use of Laser Scanning in Archaeology and Architecture. Historic England, Swindon (2018)

    Google Scholar 

  22. Garstki, K.: Virtual representation: the production of 3D digital artifacts. J. Archaeol. Method Theor. 24(3), 726–750 (2017)

    Article  Google Scholar 

  23. McCarthy, J.: Multi-image photogrammetry as a practical tool for cultural heritage survey and community engagement. J. Archaeol. Sci. 43, 175–185 (2014)

    Article  Google Scholar 

  24. Moropoulou, A., et al.: Five-dimensional (5D) modelling of the Holy Aedicule of the church of the Holy Sepulchre through an innovative and interdisciplinary approach. Mixed Reality and Gamification for Cultural Heritage, pp. 247–270. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-49607-8_9

    Chapter  Google Scholar 

  25. Marco, R.: Unfolding geometry from unity: digital survey and 3D modeling of islamic decorative apparatus in Generalife Palace, Alhambra. In: Cocchiarella, L. (ed.) ICGG 2018. AISC, vol. 809, pp. 664–676. Springer, Cham (2019). https://doi.org/10.1007/978-3-319-95588-9_55

    Chapter  Google Scholar 

  26. Kan, H., Katagiri, C., Nakanishi, Y., Yoshizaki, S., Nagao, M., Ono, R.: Assessment and significance of a world war II battle site: recording the USS Emmons using a high-resolution DEM combining multibeam bathymetry and SfM photogrammetry. Int. J. Nautical Archaeol. (2018)

    Google Scholar 

  27. Horn, C., Ling, J., Bertilsson, U., Potter, R.: By all means necessary–2.5D and 3D recording of surfaces in the study of Southern Scandinavian rock art. Open Archaeol. 4(1), 81–96 (2018)

    Article  Google Scholar 

  28. Proctor, N.: The Google art project: a new generation of museums on the web? Curator Mus. J. 54(2), 215–221 (2011)

    Article  Google Scholar 

  29. Patel, M., White, M., Walczak, K., Sayd, P.: Digitisation to presentation: building virtual museum exhibitions. In: Vision, Video and Graphics (2003)

    Google Scholar 

  30. Lepouras, G., Katifori, A., Vassilakis, C., Charitos, D.: Real exhibitions in a virtual museum. Virtual Reality 7(2), 120–128 (2004)

    Article  Google Scholar 

  31. Charitos, D., Lepouras, G., Vassilakis, C., Katifori, V., Charissi, A., Halatsi, L.: Designing a virtual museum within a museum. In: Virtual Reality, Archeology, and Cultural Heritage: Proceedings of the 2001 Conference on Virtual reality, Archeology, and Cultural Heritage, vol. 28, no. 30, p. 284 (2001)

    Google Scholar 

  32. Chiavarini, B., Liguori, M.C., Guidazzoli, A., Verri, L., Imboden, S., De Luca, D.: On-line interactive virtual environments in Blend4web. The integration of pre-existing 3d models in the MUVI-Virtual museum of daily life project. In: Proceedings of Electronic Imaging and the Visual Arts-EVA, pp. 117–124 (2017)

    Google Scholar 

  33. Selänniemi, T.: On holiday in the liminoid playground: play, time, and self in tourism. In: Bauer, T.G., McKercher, B. (eds.) Sex and Tourism: Journeys of Romance, Love, and Lust, pp. 19–34. Haworth, New York (2003)

    Google Scholar 

  34. Shields, R.: Places on the Margin – Alternative Geographies of Modernity. Routledge, London (1991)

    Google Scholar 

  35. Binkhorst, E., Den Dekker, T.: Agenda for co-creation tourism experience research. J. Hosp. Mark. Manage. 18(2/3), 311–327 (2009)

    Google Scholar 

  36. Yovcheva, Z., Buhalis, D., Gatzidis, C.: Empirical evaluation of smartphone augmented reality browsers in an urban tourism destination context. Int. J. Mob. Hum. Comput. Interact. 6(2), 10–31 (2014)

    Article  Google Scholar 

  37. Leue, M.C., Jung, T., tom Dieck, D.: Google glass augmented reality: generic learning outcomes for art galleries. In: Tussyadiah, I., Inversini, A. (eds.) Information and Communication Technologies in Tourism 2015, pp. 463–476. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-14343-9_34

    Chapter  Google Scholar 

  38. Charitonos, K., Blake, C., Scanlon, E., Jones, A.: Museum learning via social and mobile technologies: (How) can online interactions enhance the visitor experience? Br. J. Educ. Technol. 43(5), 802–819 (2012)

    Article  Google Scholar 

  39. Nägele, R.: Verfahren zur technisch-induzierten Gestaltung von Geschäftsmodellen, Dissertation Uni Stuttgart 2017 (2017)

    Google Scholar 

  40. Neuhofer, B., Buhalis, D., Ladkin, A.: Smart technologies for personalized experiences: a case study in the hospitality domain. Electron. Markets 25(3), 243–254 (2015)

    Article  Google Scholar 

  41. Hellmuth, R.: Research of the Potentials of a BIM model for building technology. Master thesis. University of Stuttgart, Stuttgart. IGE (2017)

    Google Scholar 

  42. Mettenleiter, M., Härtl, F., Kresser, S., Fröhlich, C.: Laserscanning–Phasenbasierte Lasermesstechnik für die hochpräzise und schnelle dreidimensionale Umgebungserfassung, München: Verlag Moderne Industrie (Die Bibliothek der Technik, Band 371) (2015)

    Google Scholar 

  43. Choi, S.P., Shin, M.S., Yang, I.T., Acharya, T.D.: Application of data mining techniques for the development of 3D laser scan data management program. Int. J. Appl. Eng. Res. 12(14), 4658–4662 (2017)

    Google Scholar 

  44. Wehner, Fl.: Comparative investigation of laser scanning and photogrammetry for interior reconstruction. Bachelorthesis. University of applied sciences Schmalkalden, Schmalkalden. Informatik (2018)

    Google Scholar 

  45. Baqersad, J., Poozesh, P., Niezrecki, C., Avitabile, P.: Photogrammetry and optical methods in structural dynamics – a review. Mech. Syst. Sign. Process. 86, 17–34 (2017). https://doi.org/10.1016/j.ymssp.2016.02.011

    Article  Google Scholar 

  46. Cooper, J.P., Wetherelt, A., Zazzaro, C., Eyre, M.: From Boatyard to museum: 3D laser scanning and digital modelling of the Qatar Museums watercraft collection, Doha, Qatar. Int. J. Nautical Archaeol. (2018)

    Google Scholar 

  47. Wilhelm, S.: Visions and developments for buildings in the digital age. Corp. Real Estate J. 2017(7), 51–62 (2017)

    Google Scholar 

  48. Huitl, R., Schroth, G., Hilsenbeck, S., Schweiger, F., Steinbach, E.: TUMindoor: an extensive image and point cloud dataset for visual indoor localization and mapping. In: 19th IEEE International Conference on Image Processing (ICIP) 2012, pp. 1773–1776. IEEE (2012)

    Google Scholar 

  49. Ihrén, J., Frisch, K.J.: The fully immersive cave. In: Bullinger, H.-J., Riedel, O. (eds.) 3rd International Immersive Projection Technology Worskhop, 10–11 May 1999, Center of the Fraunhofer Society Stuttgart IZS (1999)

    Google Scholar 

  50. Seiler, U.T., Koch, V., von Both, P.: Immersive virtual simulation of spaces. In: Proceedings of the 33rd eCAADe Conference, Vienna University of Technology, Vienna, Austria, 16–18 September 2015, vol. 1, pp. 77–88 (2015)

    Google Scholar 

  51. Thomopoulos, S.C.A., et al.: DICE: digital immersive cultural environment. In: Ioannides, M., et al. (eds.) EuroMed 2016. LNCS, vol. 10058, pp. 758–777. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-48496-9_61

    Chapter  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Dimitra Pappa .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Makropoulos, C. et al. (2019). DiscoVRCoolTour: Discovering, Capturing and Experiencing Cultural Heritage and Events Using Innovative 3D Digitisation Technologies and Affordable Consumer Electronics. In: Moropoulou, A., Korres, M., Georgopoulos, A., Spyrakos, C., Mouzakis, C. (eds) Transdisciplinary Multispectral Modeling and Cooperation for the Preservation of Cultural Heritage. TMM_CH 2018. Communications in Computer and Information Science, vol 961. Springer, Cham. https://doi.org/10.1007/978-3-030-12957-6_16

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-12957-6_16

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-12956-9

  • Online ISBN: 978-3-030-12957-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics