Abstract
Virtual reality (VR) applications have spread in the entertainment sector and are being introduced in other areas. Popularity of VR headsets as well as mobile headsets has created a lot of opportunities for VR applications, which can also be played in web pages thanks to HTML5’s WebVR. We propose a case study of a VR museum of Macintosh computers, which can be played using VR and non-VR interfaces as a web application. Participants are invited to explore the virtual world and interact with historic Apple Macintosh computers in an immersive, virtual world. The system has been implemented using A-Frame, a Mozilla-backed WebVR library that enabled us to create a multiplatform interface. User behavior is recorded in real time leveraging the experience API (xAPI) and may be analyzed both in real time and offline, so we can understand it better. This data, plus feedback received as part of the case study are discussed in the end of this article.
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Oliver, A., del Molino, J., Cañellas, M., Clar, A., Bibiloni, A. (2019). VR Macintosh Museum: Case Study of a WebVR Application. In: Rocha, Á., Adeli, H., Reis, L., Costanzo, S. (eds) New Knowledge in Information Systems and Technologies. WorldCIST'19 2019. Advances in Intelligent Systems and Computing, vol 931. Springer, Cham. https://doi.org/10.1007/978-3-030-16184-2_27
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