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Sequaca – Cognitive Rehabilitation Game Kit for Treatment of Neurocognitive Disorders

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Advances in Usability and User Experience (AHFE 2019)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 972))

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Abstract

This project consists on a game kit for treatment of cognitive disorders in general, as the actual offer of tools for this purpose is neither adequate or existent. This problem is aggravated by the fact that major neurocognitive disorders are underdiagnosed and the occurrence is increasing as the number of elders rises. The game kit contains a simple alphabet, a logical sequence game and a pack of illustrated cards. The alphabet and logical sequence game had their pieces 3D printed and the cards were made of polystyrene. The illustrations were printed in vinyl adhesive. They were projected to suit multiple appliances and diverse patients. Using the ergonomic concepts and applications of Anamaria de Moraes, two occupational therapy patients which suffered from AD (Alzheimer’s Disease) had their treatments as tests for the mockups. The necessary corrections and adjustments were made leading to immediate results.

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Correspondence to Camila Ruttimann .

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Ruttimann, C., Karatli, E., de Norões, A., Rebello, L., Amado, G. (2020). Sequaca – Cognitive Rehabilitation Game Kit for Treatment of Neurocognitive Disorders. In: Ahram, T., Falcão, C. (eds) Advances in Usability and User Experience. AHFE 2019. Advances in Intelligent Systems and Computing, vol 972. Springer, Cham. https://doi.org/10.1007/978-3-030-19135-1_89

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  • DOI: https://doi.org/10.1007/978-3-030-19135-1_89

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-19134-4

  • Online ISBN: 978-3-030-19135-1

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