Abstract
The importance of creativity is widely acknowledged in design science research, yet there is a lack of understanding of how this creativity is manifested throughout the design science lifecycle. This research examines the effects of the boundaries that are placed on creativity by the particular design science research method used throughout the design cycles and iterations. The progressive and methodical nature of design science research imposes structure comprising rational and creative, boundaries on the problem-solving process. These boundaries determine when and where to iterate to a specific previous stage. A set of iteration indicators, derived from the literature on creativity and bounded rationality, provide the design researcher with guidance on how to recognize that the time for iteration is nigh. These indicators are evaluated using a case study for the design of creative, pervasive games.
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Notes
- 1.
Although the terms creativity and innovation are often used as synonyms, creativity is usually attributed to individuals or groups, whereas innovation is attributed to organizations. Wang, C.-J., Does leader-member exchange enhance performance in the hospitality industry? The mediating roles of task motivation and creativity. International Journal of Contemporary Hospitality Management, 2016. 28(5): pp. 969-987.
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Baskerville, R., Kaul, M., Pries-Heje, J., Storey, V. (2019). Inducing Creativity in Design Science Research. In: Tulu, B., Djamasbi, S., Leroy, G. (eds) Extending the Boundaries of Design Science Theory and Practice. DESRIST 2019. Lecture Notes in Computer Science(), vol 11491. Springer, Cham. https://doi.org/10.1007/978-3-030-19504-5_1
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