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Teenagers Postural Effects Through Videogames Therapeutic Approach

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Advances in Ergonomics in Design (AHFE 2019)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 955))

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Abstract

Over the school year, children tend to get poor posture, which will gradually be manifesting through malaise, pain and the risk behaviors, even dysfunctions of musculoskeletal component causing affectation muscle groups and overload in structures. This study aimed to implement an exercise program using videogames through the Wii Fit platform, in order to verify if the intervention is effective in the postural alterations of 54 children and adolescents, in relation to the posture, flexibility and decreased back pain. After 8 weeks of intervention, significant results were obtained in the reduction of complaints of back pain (p = 0.040) and pain while in video game activity (p = 0.033), and improvements in posture and flexibility, but without significant difference. This study demonstrated that the exercise plan in the Wii platform allows positive effects on the variables and allows a greater incentive to the participants, the awakening for its future application.

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Correspondence to Ernesto Filgueiras .

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Filgueiras, E., Desouzart, G., Silva, A. (2020). Teenagers Postural Effects Through Videogames Therapeutic Approach. In: Rebelo, F., Soares, M. (eds) Advances in Ergonomics in Design. AHFE 2019. Advances in Intelligent Systems and Computing, vol 955. Springer, Cham. https://doi.org/10.1007/978-3-030-20227-9_2

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  • DOI: https://doi.org/10.1007/978-3-030-20227-9_2

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-20226-2

  • Online ISBN: 978-3-030-20227-9

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