Abstract
The case studies explore experimental practices and approaches to design based on costumes that lead to the characters’ construction and of the plot itself and thus contribute to the immersion of performers and spectators into corresponding fictions. Semiotics and somatics gather in a visual vocabulary based on textiles, colors and garment shapes that tell stories, taking spectators to plausible universes or situations contextualized scenically. Participatory design is considered, with costumes as working tools for performers and directors. User-centered design processes that include the moving body as the mill of a costume’s definition promote a staging under construction that turns the plot into a metaphor of the costumes’ facets. This brings new symbolic and theoretical frameworks for both performing and designing. Thus, ergonomics is central in the creative process, implying original designs for these staging practices with no preliminary grounds and that rely on costumes as triggers for acting.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Cabral, A., Figueiredo, C.: Costume design: ergonomics in performance art. In: Advances in Ergonomics in Design, Usability & Special Populations: Part 1, 5th International Conference on Applied Human Factors and Ergonomics, pp. 511–520. AHFE, Krakow (2014)
Shukla, P., Glassie, H.: Costume: Performing Identities Through Dress. Indiana University Press, Bloomington (2015)
Glazzard, M., Kettley, S., et al.: Experiential collaborations from garment to costume: play and the thing as design outcome. Craft + Des. Enq. 6, 137–157 (2014)
Bicat, T.: Costume and Design for Devised and Physical Theatre. The Crowood Press Ltd., Marlborough (2012)
Clancy, D.: Designing Costume for Stage and Screen. Batsford Ltd., London (2001)
Honauer, M., Hornecker, E.: Challenges for creating and staging interactive costumes for the theatre stage. In: C&C 2015 Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, pp. 13–22. ACM, New York (2015)
Kim, Y.: Body graffiti: expressive wearable art through bodily performance. In: The 17th International Symposium on Electronic Art, ISEA, Istambul (2011)
Goodman, L.: Introduction, part 1: performance futures: bodies in movement, viewed through multiple screens. Int. J. Perform. Arts Digit. Media 3(2&3), 101–102 (2009)
Acknowledgments
A special thanks to Maks Tatiana, who manufactured the costumes and to the actors involved in the participatory design in Little Thumb, namely Estêvão Antunes, Maria Lalande and Sandra Maya.
Author information
Authors and Affiliations
Corresponding authors
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Cabral, A., Figueiredo, C.M. (2020). Performative Approaches in Designing Costumes: Ergonomics in Immersion and Storytelling. In: Di Bucchianico, G. (eds) Advances in Design for Inclusion. AHFE 2019. Advances in Intelligent Systems and Computing, vol 954. Springer, Cham. https://doi.org/10.1007/978-3-030-20444-0_33
Download citation
DOI: https://doi.org/10.1007/978-3-030-20444-0_33
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-20443-3
Online ISBN: 978-3-030-20444-0
eBook Packages: EngineeringEngineering (R0)