Abstract
This study presents a design development case in which a critical design problem raised in a commercialization process was solved through design exploration based on scientific experiments. A critical usability problem-solving case of MazeCube is described. MazeCube is a toy designed for commercialization via testing and experiment without compromising the functionality and aesthetics of the design. During the usability test with working prototypes, a critical usability problem was found. As such, several working principles were considered to solve the problem. The purpose was to select the appropriate one to adopt and conducted a series of experiments to verify and to determine the design specification of the implementation. This study demonstrates how usability testing and design exploration can be incorporated into a design process to improve the finished design more user-friendly. This study concludes that the case can be considered as an example of research-driven design.
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Acknowledgments
The work is supported by the Promotion of Special Design-Technology Convergence Graduate School of Korea Institute of Design Promotion with a grant from the Ministry of Trade, Industry & Energy of the Republic of Korea (N0001436).
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Yang, J., Jeon, H., Tufail, M., Kim, K. (2020). A Critical Usability Problem-Solving Case of MazeCube Through Design Exploration Based on Scientific Experiments. In: Shin, C. (eds) Advances in Interdisciplinary Practice in Industrial Design. AHFE 2019. Advances in Intelligent Systems and Computing, vol 968. Springer, Cham. https://doi.org/10.1007/978-3-030-20470-9_28
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DOI: https://doi.org/10.1007/978-3-030-20470-9_28
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