Abstract
Virtual Reality (VR) technologies become a promising tool in the context of learning especially for learners with learning disabilities, because of their technological specificities that differentiate them from the traditional learning environments. The development of educational virtual environment is a complex task due to the interdisciplinarity intrinsic to VR and its cognitive aspects. This paper describes a research work whose objective is to propose a solution based on virtual reality to enhance the traditional learning to acquire orientation skills in the LUSI class. This research work identifies some limitations with existing solutions and studies the design and operationalization of learning situations in the form of scenario models. Our aim is providing trainers with an educational toolkit, thus allowing them to recreate virtual reality scenarios and assess the learners’ progress for learning orientation skills.
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Local Units for School Inclusion.
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Acknowledgements
This work was funded by Agglomeration-Laval (France). We want to thank all partners of this project. We would also like to thank especially the learners and teachers for their full support and key contributions: the Laval Robert Buron high school, France.
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Oubahssi, L., Piau-Toffolon, C. (2019). A Virtual Learning Environment to Acquire Orientation Skills in the LUSI Class Context. In: McLaren, B., Reilly, R., Zvacek, S., Uhomoibhi, J. (eds) Computer Supported Education. CSEDU 2018. Communications in Computer and Information Science, vol 1022. Springer, Cham. https://doi.org/10.1007/978-3-030-21151-6_4
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