Abstract
Experiential learning is one of the most widely applied learning theories for virtual reality enabled learning, because virtual reality environment, especially immersive virtual reality environment, allows learners to actively experiment and reflectively observe in a safe and authentic environment. Our previous studies have shown that experiential learning could also be applied within a virtual reality learning environment for children with autism spectrum disorder (ASD) in various learning domains. However, there is a lack of in-depth discussion on how to systematically design, engineer and evaluate virtual reality enabled experiential learning activities for children with ASD and other complications (e.g., anxiety disorder, attention deficit hyperactivity disorder (ADHD), etc.). In this paper, we share our experience on applying experiential learning theory on the design of social competence learning in the immersive virtual reality environment for the children ASD, in order to address two fundamental questions. First, how different immersive virtual reality environments, such as the CAVE and head-mounted displays, affect the design of the virtual reality learning scenarios. Second, how the virtual reality learning contents can be designed to facilitate experiential learning in an immersive virtual reality environment for the ASD population. Our small-scale study shows that children with ASD often need facilitation during experiential learning in the immersive virtual reality environment and our design of providing in-VR facilitation can meet their learning needs.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Kolb, D.A.: Experiential learning: Experience as the source of learning and development. FT Press, Upper Saddle River (2014)
Kalyuga, S.: Enhancing instructional efficiency of interactive e-learning environments: a cognitive load perspective. Educ. Psychol. Rev. 19(3), 387–399 (2007)
Fernández-Herrero, J., Lorenzo, G., Lledó Carreres, A.: A Bibliometric Study on the Use of Virtual Reality (VR) as an Educational Tool for High-Functioning Autism Spectrum Disorder (ASD) Children (2018)
Smith, M.J., et al.: Brief report: vocational outcomes for young adults with autism spectrum disorders at six months after virtual reality job interview training. J. Autism Dev. Disord. 45(10), 3364–3369 (2015)
Ip, H.H., et al.: Virtual reality enabled training for social adaptation in inclusive education settings for school-aged children with autism spectrum disorder (ASD). In: Cheung, Simon K.S., Kwok, L.-f., Shang, J., Wang, A., Kwan, R. (eds.) ICBL 2016. LNCS, vol. 9757, pp. 94–102. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-41165-1_9
Ip, H.H., et al.: Enhance emotional and social adaptation skills for children with autism spectrum disorder: a virtual reality enabled approach. Comput. Educ. 117, 1–15 (2018)
Kolb, D.A.: Experiential learning theory and the learning style inventory: a reply to Freedman and Stumpf. Acad. Manag. Rev. 6(2), 289–296 (1981)
Beard, C.M., Wilson, J.P.: Experiential Learning: A Best Practice Handbook for Educators and Trainers. Kogan Page Publishers, London (2006)
Svinicki, M.D., Dixon, N.M.: The Kolb model modified for classroom activities. Coll. Teach. 35(4), 141–146 (1987)
Jarmon, L., Traphagan, T., Mayrath, M., Trivedi, A.: Virtual world teaching, experiential learning, and assessment: an interdisciplinary communication course in second life. Comput. Educ. 53(1), 169–182 (2009)
Le, Q.T., Pedro, A., Park, C.S.: A social virtual reality based construction safety education system for experiential learning. J. Intell. Robot. Syst. 79(3–4), 487–506 (2015)
Sung, H.Y., Hwang, G.J., Lin, C.J., Hong, T.W.: Experiencing the analects of confucius: an experiential game-based learning approach to promoting students’ motivation and conception of learning. Comput. Educ. 110, 143–153 (2017)
Cruz-Neira, C., Sandin, D. J., DeFanti, T.A.: Surround-screen projection-based virtual reality: the design and implementation of the CAVE. In: Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, pp. 135–142. ACM (1993)
Ip, H.H.S., Li, C.: Virtual reality-based learning environments: recent developments and ongoing challenges. In: Cheung, S.K.S., Kwok, L.-f., Yang, H., Fong, J., Kwan, R. (eds.) ICHL 2015. LNCS, vol. 9167, pp. 3–14. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-20621-9_1
Strickland, D., Marcus, L.M., Mesibov, G.B., Hogan, K.: Brief report: two case studies using virtual reality as a learning tool for autistic children. J. Autism Dev. Disord. 26(6), 651–659 (1996)
Newbutt, N., Sung, C., Kuo, H.J., Leahy, M.J., Lin, C.C., Tong, B.: Brief report: a pilot study of the use of a virtual reality headset in autism populations. J. Autism Dev. Disord. 46(9), 3166–3176 (2016)
Li, C., Yuan, S.N.V., Ip, H.H.: A Case Study on Delivering Virtual Reality Learning for Children with Autism Spectrum Disorder Using Virtual Reality Headsets, pp. 728–734 (2018). https://doi.org/10.21125/edulearn.2018.0267
Kandalaft, M.R., Didehbani, N., Krawczyk, D.C., Allen, T.T., Chapman, S.B.: Virtual reality social cognition training for young adults with high-functioning autism. J. Autism Dev. Disord. 43(1), 34–44 (2013)
Matsentidou, S., Poullis, C.: Immersive visualizations in a VR cave environment for the training and enhancement of social skills for children with autism. In: 2014 International Conference on Computer Vision Theory and Applications (VISAPP), vol. 3, pp. 230–236. IEEE (2014)
Chasson, G., Jarosiewicz, S.R.: Social competence impairments in autism spectrum disorders. In: Patel, V., Preedy, V., Martin, C. (eds.) Comprehensive Guide to Autism, pp. 1099–1118. Springer, New York (2014). https://doi.org/10.1007/978-1-4614-4788-7_60
Acknowledgement
This work was partially supported by the Quality Education Fund of the HKSAR.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Li, C., Ip, H.H.S., Ma, P.K. (2019). A Design Framework of Virtual Reality Enabled Experiential Learning for Children with Autism Spectrum Disorder. In: Cheung, S., Lee, LK., Simonova, I., Kozel, T., Kwok, LF. (eds) Blended Learning: Educational Innovation for Personalized Learning. ICBL 2019. Lecture Notes in Computer Science(), vol 11546. Springer, Cham. https://doi.org/10.1007/978-3-030-21562-0_8
Download citation
DOI: https://doi.org/10.1007/978-3-030-21562-0_8
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-21561-3
Online ISBN: 978-3-030-21562-0
eBook Packages: Computer ScienceComputer Science (R0)