Abstract
The Learning Innovation team at the Open University, the UK’s largest higher education institution, is leading a project to support the design and implementation of educational Virtual Reality (VR). Using an iterative design methodology enables the team to explore VR’s educational affordances, and the new opportunities these represent to educators over established media forms. The design and development of two VR applications utilizing IBM Watson’s Artificial Intelligence (AI), for language learning and phlebotomy, has resulted in design principles that reinforces understanding of implementing AI in VR. The design principles are part of a broader ‘suitability toolkit’ enabling a practical assessment of the appropriateness of VR in educational contexts early on in the design process.
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Kizilkaya, L., Vince, D., Holmes, W. (2019). Design Prompts for Virtual Reality in Education. In: Isotani, S., Millán, E., Ogan, A., Hastings, P., McLaren, B., Luckin, R. (eds) Artificial Intelligence in Education. AIED 2019. Lecture Notes in Computer Science(), vol 11626. Springer, Cham. https://doi.org/10.1007/978-3-030-23207-8_25
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DOI: https://doi.org/10.1007/978-3-030-23207-8_25
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