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Study of Eye Gaze and Presence Effect in Virtual Reality

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HCI International 2019 - Posters (HCII 2019)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1033))

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Abstract

This study explores the characteristics of eye gaze in an immersive virtual environment. The study investigated the eye gaze data of users by using VR stimuli and analyzing users’ concentration. The goal of the study was to investigate how eye movements are affected by the story of an animation. In the study, users’ level of concentration as well as presence effect were measured with 53 participants by analyzing their eye gaze movements and gaze fixations.

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Correspondence to Yoon Seok Ju or S. J. Kim .

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Ju, Y.S., Hwang, J.S., Kim, S.J., Suk, H.J. (2019). Study of Eye Gaze and Presence Effect in Virtual Reality. In: Stephanidis, C. (eds) HCI International 2019 - Posters. HCII 2019. Communications in Computer and Information Science, vol 1033. Springer, Cham. https://doi.org/10.1007/978-3-030-23528-4_60

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  • DOI: https://doi.org/10.1007/978-3-030-23528-4_60

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-23527-7

  • Online ISBN: 978-3-030-23528-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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