Abstract
Crowdsensing is a new activity form gathering a suitable set of users to collectively finish a sensing task. It has attracted great attention because it provides an easy-access sensing scheme and reduces the sensing cost compared with the traditional sensing method. Hence, several crowdsensing platforms have emerged at the right moment, where the requester can publish sensing tasks and the users compete for the winners of the tasks. Thus, there is a multi-round game among users, in which we consider a case that the users bid their available time for the specific sensing tasks, and the purpose of a user is to obtain as many tasks as possible within the available time budget. To this end, we propose a Multi-round Bidding strategy based on Game theory for Crowdsensing task (MBGC), where each user decides the bidding for the specific task according to its trade-off between the expected number of obtained tasks and remaining available time. Then, a user dynamically decides the probabilities to bid different kinds of biddings in the different rounds according to the Nash Equilibrium solution. We conduct extensive simulations to simulate the game process for the crowdsensing tasks. The results show that compared with other bidding strategies, MBGC always achieves the largest number of obtained tasks with an identical time budget.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Ganti, R.K., Ye, F., Lei, H.: Mobile crowdsensing: current state and future challenges. IEEE Commun. Mag. 49(11), 32–39 (2011)
Koukoumidis, E., Peh, L.-S., Martonosi, M.: SignalGuru: leveraging mobile phones for collaborative traffic signal schedule advisory. In: Proceedings of ACM MobiSys 2011 (2011)
Ouyang, R.W., Kaplan, L., Martin, P., Toniolo, A., Srivastava, M., Norman, T.J.: Debiasing crowdsourced quantitative characteristics in local businesses and services. In: Proceedings of ACM IPSN 2015 (2015)
Xiao, M., Wu, J., Huang, L., Cheng, R., Wang, Y.: Online task assignment for crowdsensing in predictable mobile social networks. IEEE Trans. Mob. Comput. 8(16), 2306–2320 (2017)
Truong, N.B., Lee, G.M., Um, T.-W., Mackay, M.: Trust evaluation mechanism for user recruitment in mobile crowd-sensing in the Internet of Things. IEEE Trans. Inf. Forensics Secur. PP(99), 1 (2019)
Wu, Y., Li, F., Ma, L., Xie, Y., Li, T., Wang, Y.: A context-aware multi-armed bandit incentive mechanism for mobile crowd sensing systems. IEEE Internet Things J. PP(99), 1 (2019)
Anastasopoulos, M.P., Arapoglou, P.-D.M., Kannan, R., Cottis, P.G.: Adaptive routing strategies in IEEE 802.16 multi-hop wireless backhaul networks based on evolutionary game theory. IEEE J. Sel. Areas Commun. 26(7), 1218–1225 (2008)
Nash, J.: Non-cooperative games. Ann. Math. 54(2), 286–295 (1951)
Vazintari, A., Cottis, P.G.: Mobility management in energy constrained self-organizing delay tolerant networks: an autonomic scheme based on game theory. IEEE Trans. Mob. Comput. 15(6), 1401–1411 (2016)
Yang, Y., Liu, W., Wang, E., Wang, H.: Beaconing control strategy based on game theory in mobile crowdsensing. Future Genera. Comput. Syst. 86, 222–233 (2018)
Stigler, S.M.: Gauss and the invention of least squares. Ann. Stat. 9(3), 465–474 (1981)
He, S., Shin, D.-H., Zhang, J., Chen, J., Lin, P.: An exchange market approach to mobile crowdsensing: pricing, task allocation, and Walrasian Equilibrium. IEEE J. Sel. Areas Commun. 35(4), 921–934 (2017)
Xiong, H., Zhang, D., Chen, G., Wang, L., Gauthier, V., Barnes, L.E.: iCrowd: near-optimal task allocation for piggyback crowdsensing. IEEE Trans. Mob. Comput. 15(8), 2010–2022 (2016)
Wang, L., Yu, Z., Han, Q., Guo, B., Xiong, H.: Multi-objective optimization based allocation of heterogeneous spatial crowdsourcing tasks. IEEE Trans. Mob. Comput. PP(99), 1–14 (2018)
Chakeri, A., Jaimes, L.G.: An incentive mechanism for crowdsensing markets with multiple crowdsourcers. IEEE Internet Things J. 5(2), 708–715 (2017)
Yang, S., Wu, F., Tang, S., Gao, X., Yang, B., Chen, G.: On designing data quality-aware truth estimation and surplus sharing method for mobile crowdsensing. IEEE J. Sel. Areas Commun. 35(4), 832–847 (2017)
Cheung, M.H., Hou, F., Huang, J.: Make a difference: diversity-driven social mobile crowdsensing. In: Proceedings of IEEE INFOCOM 2017 (2017)
Alsheikh, M.A., Niyato, D., Leong, D., Wang, P., Han, Z.: Privacy management and optimal pricing in people-centric sensing. IEEE J. Sel. Areas Commun. 4(35), 906–920 (2017)
Jiang, C., Gao, L., Duan, L., Huang, J.: Scalable mobile crowdsensing via peer-to-peer data sharing. IEEE Trans. Mob. Comput. 4(17), 898–912 (2018)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Wang, E., Yang, Y., Wu, J., Wang, H. (2019). Multi-round Bidding Strategy Based on Game Theory for Crowdsensing Task. In: Wang, G., Feng, J., Bhuiyan, M., Lu, R. (eds) Security, Privacy, and Anonymity in Computation, Communication, and Storage. SpaCCS 2019. Lecture Notes in Computer Science(), vol 11611. Springer, Cham. https://doi.org/10.1007/978-3-030-24907-6_16
Download citation
DOI: https://doi.org/10.1007/978-3-030-24907-6_16
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-24906-9
Online ISBN: 978-3-030-24907-6
eBook Packages: Computer ScienceComputer Science (R0)