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Real Time Simulation and Visualization of Particle Systems on GPU

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2019)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 11613))

Abstract

The article deals with simulation of fluids in the digital environment. It provides a brief overview of the use and various ways of simulation and displaying results and stresses the possibility of particle representation through particle systems and describes the particle method Smoothed Particle Hydrodynamics simulation. It focusses on description of the implementation of this method using the possibilities of a modern programmable graphics processing unit (GPU) in both the simulation and the visualisation process. For implementation of multi pass GPU algorithms the special data representations of simulation and rendering properties are designed.

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Acknowledgements

This work and the contribution were supported by a project of Students Grant Agency (SPEV) - FIM, University of Hradec Kralove, Czech Republic. The authors of this paper would like to thank Milan Košťák, a PhD student of Applied Informatics at the University of Hradec Kralove, for help with GPU implementation.

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Correspondence to Bruno Ježek .

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Ježek, B., Borecký, J., Slabý, A. (2019). Real Time Simulation and Visualization of Particle Systems on GPU. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2019. Lecture Notes in Computer Science(), vol 11613. Springer, Cham. https://doi.org/10.1007/978-3-030-25965-5_9

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  • DOI: https://doi.org/10.1007/978-3-030-25965-5_9

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-25964-8

  • Online ISBN: 978-3-030-25965-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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