Abstract
Immersive virtual museum environments can play a crucial role for communicating cultural information in an engaging and educational way, especially when storytelling is involved. In this paper we explore and assess the impact that the status of three types of avatars (embodiments of a museum curator, a museum security guard and a museum visitor, respectively) may have on the credibility of their storytelling and the emotions they evoke to virtual visitors. Preliminary results derived from an experiment provide evidence that supports our initial hypothesis that the status of the avatar may indeed influence their credibility and the participants’ emotions of sadness/worry, distress, shame, anger, relief and admiration.
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Notes
- 1.
The 3D exhibit has been downloaded from: https://sketchfab.com/models/e5dc1871b7654429b883b9e04c8418c4.
- 2.
Repeated measures design is a research design that involves multiple measures of the same variable taken on the same or matched subjects either under different conditions or over two or more time periods. ANOVA is a commonly used statistical approach to repeated measure designs.
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Acknowledgment
This research is co-financed by Greece and the European Union (European Social Fund - ESF) through the Operational Programme “Human Resources Development, Education and Lifelong Learning 2014–2020” in the context of the project “Social Interaction in Virtual Reality Environments” (MIS 5004223).
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Sylaiou, S., Kasapakis, V., Dzardanova, E., Gavalas, D. (2019). Assessment of Virtual Guides’ Credibility in Virtual Museum Environments. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2019. Lecture Notes in Computer Science(), vol 11614. Springer, Cham. https://doi.org/10.1007/978-3-030-25999-0_20
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