Abstract
VR technologies can be effective for distance learning. However, currently available virtual reality systems for teaching English as a foreign language (TEFL) are limited: they are often a supplementary experience within a traditional classroom or do not offer a high level of student-teacher interaction. This research considers an HMD-based platform with two linked subsystems to address these issues. The first is a series of high-presence learning scenarios with roles played by the student(s) and teacher through avatars. The second is an interactive web portal within the VR environment that allows for learning, testing, and feedback. In order to assess the potential of this proposed system, student learning outcomes and ease of use are evaluated through preliminary testing, and this research also posits a more comprehensive system for managing longer-term courses.
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Urueta, S.H., Ogi, T. (2020). A TEFL Virtual Reality System for High-Presence Distance Learning. In: Barolli, L., Nishino, H., Enokido, T., Takizawa, M. (eds) Advances in Networked-based Information Systems. NBiS - 2019 2019. Advances in Intelligent Systems and Computing, vol 1036. Springer, Cham. https://doi.org/10.1007/978-3-030-29029-0_33
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DOI: https://doi.org/10.1007/978-3-030-29029-0_33
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