Abstract
The systematic development of adaptive e-learning systems benefits from the principles of test-driven development, i.e., pre-defined software test cases help to improve the systems to meet the expected (adaptive) behavior. However, the inherent variability of adaptive systems can make test case development tedious and inflexible to maintain. This paper presents a concept for an interoperable, flexible testing tool for adaptive e-learning system development and systematic testing of xAPI compliant e-learning systems. It provides visual inspection and editing functionalities, xAPI simulation, and checks for adaptivity responses. This enables the systematic testing of adaptive systems and an improved development process. An xAPI recording functionality combined with a visualization of the usage flow helps in the test case development. A prototype implementation in a serious game for image interpretation verifies the concept. The concept is domain independent and valid for any xAPI compliant system.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Arnold, S., Fujima, J., Karsten, A., Simeit, H.: Adaptive behavior with user modeling and storyboarding in serious games. In: SITIS 2013, pp. 345–350 (2013)
Bakhouyi, A., Dehbi, R., Lti, M.T., Hajoui, O.: Evolution of standardization and interoperability on e-learning systems: an overview. In: ITHET 2017 (2017)
Beck, K.: Test-Driven Development By Example. Rivers (2003)
Berdun, F.D., Armentano, M.G.: Modeling users collaborative behavior with a serious game. IEEE Trans. Games 11(2), 121–128 (2018). https://doi.org/10.1109/TG.2018.2794419
Streicher, A., Leidig, S., Roller, W.: Eye-tracking for user attention evaluation in adaptive serious games. In: Pammer-Schindler, V., Pérez-SanagustÃn, M., Drachsler, H., Elferink, R., Scheffel, M. (eds.) EC-TEL 2018. LNCS, vol. 11082, pp. 583–586. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-98572-5_50
Streicher, A., Smeddinck, J.D.: Personalized and adaptive serious games. In: Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M., Zweig, K. (eds.) Entertainment Computing and Serious Games. LNCS, vol. 9970, pp. 332–377. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-46152-6_14
Xie, T., Zheng, Q., Zhang, W., Qu, H.: Modeling and predicting the active video-viewing time in a large-scale e-learning system. IEEE Access 5, 11490–11504 (2017)
Acknowledgements
The underlying project to this article is funded by the Federal Office of Bundeswehr Equipment, Information Technology and In-Service Support under promotional references. The authors are responsible for the content of this article.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Streicher, A., Bach, L., Roller, W. (2019). Usage Simulation and Testing with xAPI for Adaptive E-Learning. In: Scheffel, M., Broisin, J., Pammer-Schindler, V., Ioannou, A., Schneider, J. (eds) Transforming Learning with Meaningful Technologies. EC-TEL 2019. Lecture Notes in Computer Science(), vol 11722. Springer, Cham. https://doi.org/10.1007/978-3-030-29736-7_68
Download citation
DOI: https://doi.org/10.1007/978-3-030-29736-7_68
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-29735-0
Online ISBN: 978-3-030-29736-7
eBook Packages: Computer ScienceComputer Science (R0)