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Game Equivalence and Bisimulation for Game Description Language

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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 11670))

Abstract

This paper investigates the equivalence between games represented by state transition models and its applications. We first define a notion of bisimulation equivalence between state transition models and prove that it can be logically characterized by Game Description Language (GDL). Then we introduce a concept of quotient state transition model. As the minimum equivalent of the original model, it allows us to improve the efficiency of model checking for GDL. Finally, we demonstrate with real games that bisimulation equivalence can be generalized to characterize more general game equivalence.

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Acknowledgments

We are grateful to three anonymous referees for their insightful comments. Guifei Jiang acknowledges the support of the National Natural Science Foundation of China (NO.61806102), the Fundamental Research Funds for the Central Universities, and the Major Program of the National Social Science Foundation of China (NO.17ZDA026). Laurent Perrussel acknowledges the support of the ANR project AGAPE ANR-18-CE23-0013.

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Jiang, G., Perrussel, L., Zhang, D., Zhang, H., Zhang, Y. (2019). Game Equivalence and Bisimulation for Game Description Language. In: Nayak, A., Sharma, A. (eds) PRICAI 2019: Trends in Artificial Intelligence. PRICAI 2019. Lecture Notes in Computer Science(), vol 11670. Springer, Cham. https://doi.org/10.1007/978-3-030-29908-8_46

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  • DOI: https://doi.org/10.1007/978-3-030-29908-8_46

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  • Print ISBN: 978-3-030-29907-1

  • Online ISBN: 978-3-030-29908-8

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