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Empowering Positive Behaviors: A Gamification-Based Approach

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Higher Education Learning Methodologies and Technologies Online (HELMeTO 2019)

Abstract

Spanish educational laws specify the percentage of a student’s grades that correspond to knowledge, skills, and behavior. In recent years, the percentage assigned to attitudes has grown due to the importance that pedagogues and psychologists place on good attitude and coexistence in learning processes. In this regard, this study explores how teachers can evaluate students’ attitudes and promote good behaviors in classrooms, as well as improve communication with families. To do that, a gamification approach was implemented in a secondary school in Spain, managing a population of 105 students and an experimental sample of 53 students. The results obtained from comparing the experimental and control groups reveal a deep importance of promoting and recognizing good behavior at school, as well as of letting students and families participate in the process.

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Notes

  1. 1.

    https://educa.navarra.es/familias/#/LoginFrame/Login.

  2. 2.

    https://racima.larioja.org/racima/.

  3. 3.

    https://servicios.aragon.es/sigad-didactica/.

  4. 4.

    Study performed in the frame of the agreement between the Preventive Psychology Unit of the Universidad Complutense de Madrid and the Ministerio de Educación of Spain, in collaboration with regional governments from the State Observatory for the scholar coexistence.

  5. 5.

    http://www.mecd.gob.es/portada-mecd/.

  6. 6.

    http://www.anpe.es/wordpress/.

  7. 7.

    https://www.classdojo.com.

  8. 8.

    https://www.educacion.navarra.es/web/pnte/educa.

  9. 9.

    http://www.tecnausa.com/educacion/gestion_docente.html.

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Acknowledgments

This research is partially funded by Universidad Internacional de la Rioja (UNIR), through the Research Institute for Innovation & Technology in Education (UNIR iTED, http://ited.unir.net).

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Correspondence to Natalia Padilla-Zea .

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Garbayo-Ágreda, I., Padilla-Zea, N., Burgos, D. (2019). Empowering Positive Behaviors: A Gamification-Based Approach. In: Burgos, D., et al. Higher Education Learning Methodologies and Technologies Online. HELMeTO 2019. Communications in Computer and Information Science, vol 1091. Springer, Cham. https://doi.org/10.1007/978-3-030-31284-8_5

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  • DOI: https://doi.org/10.1007/978-3-030-31284-8_5

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-31283-1

  • Online ISBN: 978-3-030-31284-8

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