Abstract
The paper details the design and evaluation of a joint, multi-user immersive virtual field trip (iVFT). The setting for our work centers on academic disciplines that value place-based education. The reported user study is embedded into a developing research framework on place-based learning and the role immersive experiences play as supplement, proxy, or through providing experiences physically not possible. The results of this study are both practical as well as theoretical, demonstrating the feasibility of using entry level immersive technologies in regular classroom settings and showing that even low-cost VR experiences strongly relying on \(360^{\circ }\) imagery add value to place-based education. With quantitative analysis, we also identify potentially critical aspects in how individual differences shape the adoption of this technology. Finally, we report insights gained through two qualitative analyses on how to improve the design of future iVFTs for educational purposes.
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This was a limitation of the Oculus Go, not the image material used in the study.
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Acknowledgements
Dr. Klippel would like to acknowledge funding for this work through the National Science Foundation grants #1617396 and #1526520.
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Wallgrün, J.O. et al. (2019). For the Many, Not the One: Designing Low-Cost Joint VR Experiences for Place-Based Learning. In: Bourdot, P., Interrante, V., Nedel, L., Magnenat-Thalmann, N., Zachmann, G. (eds) Virtual Reality and Augmented Reality. EuroVR 2019. Lecture Notes in Computer Science(), vol 11883. Springer, Cham. https://doi.org/10.1007/978-3-030-31908-3_9
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