Skip to main content

For the Many, Not the One: Designing Low-Cost Joint VR Experiences for Place-Based Learning

  • Conference paper
  • First Online:
Virtual Reality and Augmented Reality (EuroVR 2019)

Abstract

The paper details the design and evaluation of a joint, multi-user immersive virtual field trip (iVFT). The setting for our work centers on academic disciplines that value place-based education. The reported user study is embedded into a developing research framework on place-based learning and the role immersive experiences play as supplement, proxy, or through providing experiences physically not possible. The results of this study are both practical as well as theoretical, demonstrating the feasibility of using entry level immersive technologies in regular classroom settings and showing that even low-cost VR experiences strongly relying on \(360^{\circ }\) imagery add value to place-based education. With quantitative analysis, we also identify potentially critical aspects in how individual differences shape the adoption of this technology. Finally, we report insights gained through two qualitative analyses on how to improve the design of future iVFTs for educational purposes.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 74.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    https://edu.google.com/products/vr-ar/expeditions/.

  2. 2.

    https://www.wondavr.com/.

  3. 3.

    https://unity.com/.

  4. 4.

    https://www.photonengine.com/.

  5. 5.

    This was a limitation of the Oculus Go, not the image material used in the study.

References

  1. Behrendt, M., Franklin, T.: A review of research on school field trips and their value in education. Int. J. Environ. Sci. Educ. 9(3), 235–245 (2014)

    Google Scholar 

  2. Borst, C.W., Lipari, N.G., Woodworth, J.W.: Teacher-guided educational VR: assessment of live and prerecorded teachers guiding virtual field trips. In: 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 467–474 (2018)

    Google Scholar 

  3. Braun, V., Clarke, V.: Using thematic analysis in psychology. Qual. Res. Psychol. 3(2), 77–101 (2006)

    Article  Google Scholar 

  4. Çaliskan, O.: Virtual field trips in education of earth and environmental sciences. Procedia-Soc. Behav. Sci. 15, 3239–3243 (2011)

    Article  Google Scholar 

  5. Cooke, M.L., Anderson, K.S., Forrest, S.E.: Creating accessible introductory geology field trips. J. Geosci. Educ. 45(1), 4–9 (1997)

    Article  Google Scholar 

  6. Elder, J.: Stories in the Land: A Place-Based Environmental Education Anthology: Introductory Essay. Orion Society, Great Barrington (1998)

    Google Scholar 

  7. Fereday, J., Muir-Cochrane, E.: Demonstrating rigor using thematic analysis: a hybrid approach of inductive and deductive coding and theme development. Int. J. Qual. Methods 5(1), 80–92 (2006)

    Article  Google Scholar 

  8. Field, A.P., Miles, J., Field, Z.: Discovering statistics using R. SAGE, London (2012)

    Google Scholar 

  9. Gutierrez, J.A., Bursztyn, N.: The story of ice: Design of a virtual and augmented reality field trip through Yosemite national park. In: Cases on Smart Learning Environments, pp. 1–16. IGI Global (2019)

    Google Scholar 

  10. Hegarty, M., Richardson, A.E., Montello, D.R., Lovelace, K., Subbiah, I.: Development of a self-report measure of environmental spatial ability. Intelligence 30(5), 425–447 (2002)

    Article  Google Scholar 

  11. Hurst, S.D.: Use of “virtual” field trips in teaching introductory geology. Comput. Geosci. 24(7), 653–658 (1998)

    Article  Google Scholar 

  12. Kalawsky, R.S.: Vruse–a computerised diagnostic tool: for usability evaluation of virtual/synthetic environment systems. Appl. Ergon. 30(1), 11–25 (1999)

    Article  Google Scholar 

  13. Kennedy, R.S., Lane, N.E., Berbaum, K.S., Lilienthal, M.G.: Simulator sickness questionnaire: an enhanced method for quantifying simulator sickness. Int. J. Aviat. Psychol. 3(3), 203–220 (1993)

    Article  Google Scholar 

  14. Klippel, A., et al.: Immersive learning in the wild: a progress report. In: Beck, D., et al. (eds.) iLRN 2019. CCIS, vol. 1044, pp. 3–15. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-23089-0_1

    Chapter  Google Scholar 

  15. Klippel, A., et al.: Transforming earth science education through immersive experiences - delivering on a long held promise. J. Educ. Comput. Res. 57(7), 1745–1771 (2019)

    Article  Google Scholar 

  16. Klippel, A., Zhao, J., Oprean, D., Wallgrün, J.O., Chang, J.S.K.: Research framework for immersive virtual field trips. In: 2019 IEEE Virtual Reality Workshop on K-12 Embodied Learning Through Virtual and Augmented Reality (2019)

    Google Scholar 

  17. Klippel, A., et al.: The value of being there: toward a science of immersive virtual field trips [abstract]. In: Fall Meeting of American Geophysical Union (AGU), vol. Abstract nr ED54B-07 (2018)

    Google Scholar 

  18. Mead, C., Buxner, S., Bruce, G., Taylor, W., Semken, S., Anbar, A.D.: Immersive, interactive virtual field trips promote science learning. J. Geosci. Educ. 67, 1–12 (2019)

    Article  Google Scholar 

  19. Nielsen, L., et al.: Missing the point: an exploration of how to guide users’ attention during cinematic virtual reality. In: Proceedings of the 22nd ACM Symposium on Virtual Reality Software and Technology. Association for Computing Machinery (2016)

    Google Scholar 

  20. Pan, Z., Cheok, A.D., Yang, H., Zhu, J., Shi, J.: Virtual reality and mixed reality for virtual learning environments. Comput. Graph. 30(1), 20–28 (2006)

    Article  Google Scholar 

  21. Schreier, M.: Qualitative Content Analysis in Practice. Sage Publications, Thousand Oaks (2012)

    Google Scholar 

  22. Semken, S., Ward, E.G., Moosavi, S., Chinn, P.W.U.: Place-based education in geoscience: theory, research, practice, and assessment. J. Geosci. Educ. 65(4), 542–562 (2018). https://doi.org/10.5408/17-276.1

    Article  Google Scholar 

  23. Sobel, D.: Place-based education: connecting classroom and community. Nat. List. 4(1), 1–7 (2004)

    MathSciNet  Google Scholar 

  24. Spicer, J.I., Stratford, J.: Student perceptions of a virtual field trip to replace a real field trip. J. Comput. Assist. Learn. 17(4), 345–354 (2001)

    Article  Google Scholar 

  25. Stainfield, J., Fisher, P., Ford, B., Solem, M.: International virtual field trips: a new direction? J. Geogr. High. Educ. 24(2), 255–262 (2000)

    Article  Google Scholar 

  26. Tuthill, G., Klemm, E.B.: Virtual field trips: alternatives to actual field trips. Int. J. Instr. Media 29(4), 453–468 (2002)

    Google Scholar 

  27. Vorderer, P., et al.: MEC spatial presence questionnaire (MECSPQ): short documentation and instructions for application (2004)

    Google Scholar 

  28. Wallgrün, J.O., et al.: Low-cost VR applications to experience real world places anytime, anywhere, and with anyone. In: WEVR: The Fifth IEEE VR Workshop on Everyday Virtual Reality. IEEE, Osaka (2019)

    Google Scholar 

  29. Wirth, W., et al.: A process model of the formation of spatial presence experiences. Media Psychol. 9(3), 493–525 (2007)

    Article  Google Scholar 

Download references

Acknowledgements

Dr. Klippel would like to acknowledge funding for this work through the National Science Foundation grants #1617396 and #1526520.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Jan Oliver Wallgrün .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Wallgrün, J.O. et al. (2019). For the Many, Not the One: Designing Low-Cost Joint VR Experiences for Place-Based Learning. In: Bourdot, P., Interrante, V., Nedel, L., Magnenat-Thalmann, N., Zachmann, G. (eds) Virtual Reality and Augmented Reality. EuroVR 2019. Lecture Notes in Computer Science(), vol 11883. Springer, Cham. https://doi.org/10.1007/978-3-030-31908-3_9

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-31908-3_9

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-31907-6

  • Online ISBN: 978-3-030-31908-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics