Abstract
Cloudlet is introduced to decrease the distance between Main Cloud and mobile users, which directly helps to decrease the latency during game video transmission from the Cloud to mobile users. In this proposed work, a Pre-Stored Cloudlet is introduced. Pre-stored Cloudlet is where the Cloudlet is pre-stored with encoded game videos in it transmitted from the Main Cloud. The main drawbacks of the existing Mobile Cloud Gaming (MCG) are long distances between the Cloud and mobile users, strongly dependent on network, it consumes high bandwidth and causes latency. We proposed a system architecture to overcome the existing problem in MCG by introducing Pre-Stored Cloudlet and Ad Hoc mobile network into the architecture of MCG. Ad Hoc mobile network is formed within the range of Pre-Stored Cloudlets to enable the users to get the pre-rendered game videos from the nearby users. The proposed system has THREE main layers; Cloud, Cloudlet and mobile users and the video transmission is expected to happen between these layers aided with WiMax and WiFi connection. The architecture is implemented through simulation and it is simulated to find the Response Delay which consist of Network Delay, Processing Delay, and Playout Delay. Based on the simulation results obtained, it shows that the introduction of Pre-Stored Cloudlet and Ad Hoc environment has helped to decrease the latency in game video transmission.
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Doraisamy, V., Sumari, P., Shariff, A.R.M. (2020). Mobile Cloud Cloudlet Online Gaming Transmission System (MCCGT). In: Vasant, P., Zelinka, I., Weber, GW. (eds) Intelligent Computing and Optimization. ICO 2019. Advances in Intelligent Systems and Computing, vol 1072. Springer, Cham. https://doi.org/10.1007/978-3-030-33585-4_46
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