Abstract
Interactive Narratives in the form of Interactive Theater have the potential to offer a transformational learning experience on societal and political topics. The purposive interactive installation Angstfabriek (Dutch for fear factory) lets visitors experience fear-mongering and the related safety industry, with the goal of eliciting reflection, insight and discussion. As a case study for a potentially transformative experience, the installation is described and evaluated by means of a focus group interview and a pilot user experience study (N = 32). Findings show the importance of sufficient scripting of interactors regarding their role and agency, highlighting the conceptual connection between interactive digital narrative design and interactive theater design.
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Acknowledgments
Thanks to Hiske Arts, founder and creative brain of Critical Mass, for involving and supporting us in the critical evaluation of their Angstfabriek project. Thanks to the visitors for taking the time to give insights into their experience. Thanks to the focus group who gave their professional feedback and for approving the usage of pictures showing them.
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Roth, C. (2019). The ‘Angstfabriek’ Experience: Factoring Fear into Transformative Interactive Narrative Design. In: Cardona-Rivera, R., Sullivan, A., Young, R. (eds) Interactive Storytelling. ICIDS 2019. Lecture Notes in Computer Science(), vol 11869. Springer, Cham. https://doi.org/10.1007/978-3-030-33894-7_11
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