Skip to main content

The ‘Angstfabriek’ Experience: Factoring Fear into Transformative Interactive Narrative Design

  • Conference paper
  • First Online:
Interactive Storytelling (ICIDS 2019)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11869))

Included in the following conference series:

Abstract

Interactive Narratives in the form of Interactive Theater have the potential to offer a transformational learning experience on societal and political topics. The purposive interactive installation Angstfabriek (Dutch for fear factory) lets visitors experience fear-mongering and the related safety industry, with the goal of eliciting reflection, insight and discussion. As a case study for a potentially transformative experience, the installation is described and evaluated by means of a focus group interview and a pilot user experience study (N = 32). Findings show the importance of sufficient scripting of interactors regarding their role and agency, highlighting the conceptual connection between interactive digital narrative design and interactive theater design.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Murray, J.H.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Free Press, New York (1997)

    Google Scholar 

  2. Ritterfeld, U., Cody, M., Vorderer, P.A. (eds.): Serious Games: Mechanisms and Effects. Routledge, New York (2009)

    Google Scholar 

  3. Green, M.C., Jenkins, K.M.: Interactive narratives: Processes and outcomes in user-directed stories. J. Commun. 64(3), 479–500 (2014)

    Article  Google Scholar 

  4. Mezirow, J.: Transformative dimensions of adult learning. The Jossey-Bass Higher and Adult Education Series. Jossey-Bass, San Francisco (1991)

    Google Scholar 

  5. Bruner, J.S.: The act of discovery. Harv. Educ. Rev. 31, 21–32 (1961)

    Google Scholar 

  6. Steinemann, S.T., Mekler, E.D., Opwis, K.: increasing donating behavior through a game for change. Presented at the 2015 Annual Symposium, New York, NY, USA (2015)

    Google Scholar 

  7. Steinemann, S.T., Iten, G.H., Opwis, K., Forde, S.F., Frasseck, L., Mekler, E.D.: Interactive narratives affecting social change. J. Media Psychol. 29, 54–66 (2017)

    Article  Google Scholar 

  8. Parrott, S., Carpentier, F.R.D., Northup, C.T.: A test of interactive narrative as a tool against prejudice. Howard J. Commun. 28, 1–16 (2017)

    Article  Google Scholar 

  9. Boal, A.: Theater of the Oppressed, 3rd edn. Pluto Press, London (2000)

    Google Scholar 

  10. Skye, E.P., Wagenschutz, H., Steiger, J.A., Kumagai, A.K.: Use of interactive theater and role play to develop medical students’ skills in breaking bad news. J. Cancer Educ. 29(4), 704–708 (2014)

    Article  Google Scholar 

  11. Saypol, B.: Effective practices for establishing an interactive theatre program in a university community. Theatre and Dance Graduate Theses and Dissertations (2011)

    Google Scholar 

  12. Rimini Protokoll, Situation Rooms. https://www.rimini-protokoll.de/website/media/situationrooms/programmhefte/Situation_Rooms_englisch.pdf, last accessed 2019/08/19

  13. Öhman, A.: Fear and anxiety. In: Handbook of Emotions, pp. 709–729 (2008)

    Google Scholar 

  14. Rosling, H., Rosling, O., Rönnlund, A.R.: Factfulness: Ten Reasons We’re Wrong About the World – and Why Things Are Better Than You Think. Flatiron Books, New York (2018)

    Google Scholar 

  15. Critical Mass’ Angstfabriek website. https://angstfabriek.nl. Accessed 19 Aug 2019

  16. Buzan, B., Weaver, O., de Wilde, J.: Security – A New Framework for Analysis. Lynne Rinner Publishers, Inc., Colorado (1998)

    Google Scholar 

  17. Roth, C.: Experiencing interactive storytelling. Dissertation at Vrije Universiteit Amsterdam (2016). https://research.vu.nl/en/publications/experiencing-interactive-storytelling

  18. Roth, C., Koenitz, H.: Evaluating the user experience of interactive digital narrative. In: Proceedings of the 1st International Workshop on Multimedia Alternate Realities, pp. 31–36. ACM (2016)

    Google Scholar 

  19. Roth, C., Koenitz, H.: Towards creating a body of evidence-based interactive digital narrative design knowledge: approaches and challenges. In: Proceedings of the 2nd International Workshop on Multimedia Alternate Realities, pp. 19–24. ACM (2017)

    Google Scholar 

  20. Ryan, M.-L.: Beyond myth and metaphor: narrative in digital media. Poet. Today 23(4), 581–609 (2002)

    Article  Google Scholar 

  21. Aylett, R.: Emergent narrative, social immersion and “storification”. Presented at the 1st International Workshop on Narrative Interaction for Learning Environments, Edinburgh (2000)

    Google Scholar 

  22. Harrell, D.F., Zhu, J.: Agency play: dimensions of agency for interactive narrative design. In: AAAI Spring Symposium: Intelligent Narrative Technologies II, pp. 44–52 (2009)

    Google Scholar 

  23. Knoller, N.: Agency and the art of interactive digital storytelling. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds.) ICIDS 2010. LNCS, vol. 6432, pp. 264–267. Springer, Heidelberg (2010). https://doi.org/10.1007/978-3-642-16638-9_38

    Chapter  Google Scholar 

  24. Dubbelman, T., Roth, C., Koenitz, H.: Interactive digital narratives (IDN) for change. In: Rouse, R., Koenitz, H., Haahr, M. (eds.) ICIDS 2018. LNCS, vol. 11318, pp. 591–602. Springer, Cham (2018). https://doi.org/10.1007/978-3-030-04028-4_69

    Chapter  Google Scholar 

  25. Hamel, S.: When theatre of the oppressed becomes theatre of the oppressor. Res. Drama Educ.: J. Appl. Theatre Perform. 18(4), 403–416 (2013)

    Article  Google Scholar 

Download references

Acknowledgments

Thanks to Hiske Arts, founder and creative brain of Critical Mass, for involving and supporting us in the critical evaluation of their Angstfabriek project. Thanks to the visitors for taking the time to give insights into their experience. Thanks to the focus group who gave their professional feedback and for approving the usage of pictures showing them.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Christian Roth .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Roth, C. (2019). The ‘Angstfabriek’ Experience: Factoring Fear into Transformative Interactive Narrative Design. In: Cardona-Rivera, R., Sullivan, A., Young, R. (eds) Interactive Storytelling. ICIDS 2019. Lecture Notes in Computer Science(), vol 11869. Springer, Cham. https://doi.org/10.1007/978-3-030-33894-7_11

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-33894-7_11

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-33893-0

  • Online ISBN: 978-3-030-33894-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics