Abstract
Watching omnidirectional movies via head-mounted displays places the viewer inside the scene. In this way, the viewer attends an immersive movie experience. However, due to the free choice of the viewing direction, it is possible to miss details which are important for the story. On the other hand, the additional space component gives the filmmakers new opportunities to construct non-linear interactive stories. To assist this, we introduce the concept of a spaceline which connects movie sequences via interactive regions. This work explains the terms of the spaceline concept and introduces methods that make it easier for the viewer to follow the story, at their own pace with their own focus. We present a design space that supports filmmakers in designing interactive CVR experiences.
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Rothe, S., Hussmann, H. (2019). Spaceline: A Concept for Interaction in Cinematic Virtual Reality. In: Cardona-Rivera, R., Sullivan, A., Young, R. (eds) Interactive Storytelling. ICIDS 2019. Lecture Notes in Computer Science(), vol 11869. Springer, Cham. https://doi.org/10.1007/978-3-030-33894-7_12
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DOI: https://doi.org/10.1007/978-3-030-33894-7_12
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