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Integrating the Combination of Blockchain and RPG into Undergraduate Learning

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Innovative Technologies and Learning (ICITL 2019)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11937))

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Abstract

As an emerging technology and a factor of the era’s progress, blockchain technologies have gained considerable attention in recent years. Knowledge on blockchain technologies has become important for students. Gameplay experiences foster learning as players accomplish game tasks in virtual environments. In this study, we combine the “learning by teaching” and “learning through play” to create a digital game-based learning environment for learning blockchain technologies. This study proposes and evaluates an innovative way of how the knowledge of blockchain technologies can be taught via a role-playing game (RPG), or 3D animation and comic teaching materials. To enhance the knowledge and literacy of computer science students, we designed and developed an RPG teaching material using the flipped learning and task clearance modes, which helps undergraduate students learn about and improve their cognition of blockchain technologies.

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Acknowledgements

The authors appreciate the comments of the review committee. This study was financially supported by the Ministry of Science and Technology under grant no. MOST 108-2511-H-415-009 and MOST 108-2511-H-142 -007 -MY2.

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Correspondence to Ting-sheng Weng .

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Weng, Ts., Li, CK., Wu, CH. (2019). Integrating the Combination of Blockchain and RPG into Undergraduate Learning. In: Rønningsbakk, L., Wu, TT., Sandnes, F., Huang, YM. (eds) Innovative Technologies and Learning. ICITL 2019. Lecture Notes in Computer Science(), vol 11937. Springer, Cham. https://doi.org/10.1007/978-3-030-35343-8_55

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  • DOI: https://doi.org/10.1007/978-3-030-35343-8_55

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-35342-1

  • Online ISBN: 978-3-030-35343-8

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