Skip to main content

Human-Centered Design Tools for Smart Toys

  • Conference paper
  • First Online:
Internet of Vehicles. Technologies and Services Toward Smart Cities (IOV 2019)

Abstract

The smart toy industry faces challenges to achieve Hardware and Software (H&S) integration since numerous products are not generating enduring value propositions to the consumers. It is possible to achieve better H&S integration by following suitable design practices. Here, we propose four Human-Centered Design (HCD) tools for the development of smart toys solutions. The four HCD tools intervene on idea generation, data collection planning, and both low and high-fidelity prototyping of the solutions. The aim is to assist designers, developers, and engineers in producing better H&S integrated solutions by offering tools that meet HCD principles. The primary usage of the HCD tools with 27 graduate students assisted these multidisciplinary teams in creating five prototypes that were positively evaluated by end-users. Technical evaluation checks for the integrity of the prototypes after testing and results show comparative data on battery consumption and list potential privacy and security vulnerabilities. Improvements include adapting ideation tool to incorporate marketing-oriented strategies, authentication and data encryption for the toolkit, and assessing the tools with professional teams of the industry.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. de Albuquerque, A.P., Kelner, J.: Toy user interfaces: systematic and industrial mapping. J. Syst. Architect. 97, 99–106 (2018)

    Google Scholar 

  2. de Albuquerque, A.P., Kelner, J.: Non-personal data collection for toy user interfaces. In: Proceedings of the 52nd Hawaii International Conference on System Sciences (2019)

    Google Scholar 

  3. Angelini, L., Mugellini, E., Couture, N., Abou Khaled, O.: Designing the interaction with the Internet of Tangible Things: a card set. In: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 299–306. ACM (2018)

    Google Scholar 

  4. Appert, C., Pietriga, E., Bartenlian, E., González, R.M.: Custom-made tangible interfaces with touchtokens. In: Proceedings of the 2018 International Conference on Advanced Visual Interfaces, p. 15. ACM (2018)

    Google Scholar 

  5. Brooke, J., et al.: SUS-A quick and dirty usability scale. Usability Eval. Indu. 189(194), 4–7 (1996)

    Google Scholar 

  6. de Carvalho, L.G., Eler, M.M.: Security requirements for smart toys. In: ICEIS, vol. 2, pp. 144–154 (2017)

    Google Scholar 

  7. Denton, D.K., Denton, R.A.: The Toolbox for the Mind: Finding and Implementing Creative Solutions in the Workplace. McGraw-Hill (1999)

    Google Scholar 

  8. Dhar, T., Wu, T.: Mobile computing toys: marketing challenges and implications. In: Hung, P.C.K. (ed.) Mobile Services for Toy Computing. ISCEMT, pp. 39–49. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-21323-1_3

    Chapter  Google Scholar 

  9. Gohlke, K., Hlatky, M., de Jong, B.: Physical construction toys for rapid sketching of tangible user interfaces. In: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 643–648. ACM (2015)

    Google Scholar 

  10. Group, B.: Ergonomics of human-system interaction: human-centred design for interactive systems: Iso 9241–210. BSI Standards Publication (2019)

    Google Scholar 

  11. Hornecker, E.: Creative idea exploration within the structure of a guiding framework: the card brainstorming game (2010)

    Google Scholar 

  12. Kazemitabaar, M., McPeak, J., Jiao, A., He, L., Outing, T., Froehlich, J.E.: MakerWear: a tangible approach to interactive wearable creation for children. In: Proceedings of the 2017 Chi Conference on Human Factors in Computing Systems, pp. 133–145. ACM (2017)

    Google Scholar 

  13. Marco, J., Cerezo, E., Baldassarri, S.: Tangible interaction and tabletops: new horizons for children’s games. Int. J. Arts Technol. 5(2–4), 151–176 (2012)

    Article  Google Scholar 

  14. Márquez Segura, E., Waern, A., Moen, J., Johansson, C.: The design space of body games: technological, physical, and social design. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 3365–3374. ACM (2013)

    Google Scholar 

  15. Merrill, D., Sun, E., Kalanithi, J.: Sifteo cubes. In: CHI 2012 Extended Abstracts on Human Factors in Computing Systems, pp. 1015–1018. ACM (2012)

    Google Scholar 

  16. Mora, S., Gianni, F., Divitini, M.: Tiles: a card-based ideation toolkit for the Internet of Things. In: Proceedings of the 2017 Conference on Designing Interactive Systems, pp. 587–598. ACM (2017)

    Google Scholar 

  17. Nakutis, Z.: Embedded systems power consumption measurement methods overview. MATAVIMAI 2(44), 29–35 (2009)

    Google Scholar 

  18. Juniper Research: Why evolution is key to consumer robotics’ survival. Technical report, August 2019

    Google Scholar 

  19. Schmitz, M., Steimle, J., Huber, J., Dezfuli, N., Mühlhäuser, M.: Flexibles: deformation-aware 3D-printed tangibles for capacitive touchscreens. In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp. 1001–1014. ACM (2017)

    Google Scholar 

  20. Schneider, K.: Prototypes as assets, not toys: why and how to extract knowledge from prototypes. In: Proceedings of the 18th International Conference on Software Engineering, pp. 522–531. IEEE Computer Society (1996)

    Google Scholar 

  21. Shasha, S., Mahmoud, M., Mannan, M., Youssef, A.: Playing with danger: a taxonomy and evaluation of threats to smart toys. IEEE Internet Things J. 6(2), 2986–3002 (2018)

    Article  Google Scholar 

  22. Sintoris, C., Mavrommati, I., Avouris, N., Chatzigiannakis, I.: Out of the box: using gamification cards to teach ideation to engineering students. In: Kameas, A., Stathis, K. (eds.) AmI 2018. LNCS, vol. 11249, pp. 221–226. Springer, Cham (2018). https://doi.org/10.1007/978-3-030-03062-9_17

    Chapter  Google Scholar 

  23. Soute, I., Vacaretu, T., Wit, J.D., Markopoulos, P.: Design and evaluation of rapido, a platform for rapid prototyping of interactive outdoor games. ACM Trans. Comput.-Hum. Interact. (TOCHI) 24(4), 28 (2017)

    Google Scholar 

  24. Tyni, H., Kultima, A.: The emergence of industry of playful hybrids: developer’s perspective. In: Proceedings of the 20th International Academic Mindtrek Conference, pp. 413–421. ACM (2016)

    Google Scholar 

  25. UNICEF Innovation, Human Rights Center, U.B.: Memorandum on artificial intelligence and child rights. Technical report, May 2019

    Google Scholar 

  26. Zaman, B., Abeele, V.V.: Laddering with young children in user experience evaluations: theoretical groundings and a practical case. In: Proceedings of the 9th International Conference on Interaction Design and Children, pp. 156–165. ACM (2010)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Anna Priscilla de Albuquerque .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

de Albuquerque, A.P., Kelner, J., Hung, P.C.K. (2020). Human-Centered Design Tools for Smart Toys. In: Hsu, CH., Kallel, S., Lan, KC., Zheng, Z. (eds) Internet of Vehicles. Technologies and Services Toward Smart Cities. IOV 2019. Lecture Notes in Computer Science(), vol 11894. Springer, Cham. https://doi.org/10.1007/978-3-030-38651-1_26

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-38651-1_26

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-38650-4

  • Online ISBN: 978-3-030-38651-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics