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Accessibility Evaluation of Video Games for Users with Cognitive Disabilities

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Intelligent Human Systems Integration 2020 (IHSI 2020)

Abstract

Currently, there are many students with cognitive problems to learn new concepts in theoretical classes. For students to improve the learning process from the knowledge transmitted in class, we propose a method to motivate the development of computer applications to reinforce the learning of new concepts. This research presents a method for evaluation of accessible video games. In order to evaluate accessibility in a videogame, the Web Content Accessibility Guidelines 2.1 will be considered, which includes barriers for users with cognitive disabilities. This category of users involves people with limited ability to process and memorize information, make decisions, or learn. The proposed method can be replicated for users with other types of disabilities and can be applied during the game development cycle to ensure a more inclusive and accessible product.

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Notes

  1. 1.

    https://phet.colorado.edu/es_PE/simulations.

  2. 2.

    http://dx.doi.org/10.17632/tjm7cwcd46.1.

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Correspondence to Patricia Acosta-Vargas .

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Salvador-Ullauri, L., Acosta-Vargas, P., Luján-Mora, S. (2020). Accessibility Evaluation of Video Games for Users with Cognitive Disabilities. In: Ahram, T., Karwowski, W., Vergnano, A., Leali, F., Taiar, R. (eds) Intelligent Human Systems Integration 2020. IHSI 2020. Advances in Intelligent Systems and Computing, vol 1131. Springer, Cham. https://doi.org/10.1007/978-3-030-39512-4_130

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