Abstract
At present there is no Game-based learning (GBL) assessment framework that could assess the student performance and understanding on Ubiquitous Computational Thinking (UCT) accurately. Therefore this paper aims to discuss the development of a novel assessment framework based on GBL to assess the student understanding toward UCT properly. The model is very crucial to aid in designing UCT learning content to improve the performance and understanding of student. This research is divided into two main stages, which are quasi-experiment and assessment framework modelling. In stage one, systematic literature review of assessment framework for learning UCT will be conduct to identify the research gap for this research. The systematic reviewed result will be adapting GBL approach to develop a computer game as the main assessment tool. To ensure the effectiveness of the developed game, quasi-experiment will be conducted. In stage two, data obtained from stage one will also be further analyzed to establish the assessment framework to access the student understanding towards UCT that adapting GBL approach. The newly constructed assessment framework will then be used to assess student understanding and performance towards UCT. This will involve quasi-experiment where target students will be participated to this research by playing the game while assessing the understanding towards UCT. Moreover the knowledge gained could contribute to determining the important of GBL approach that could construct an appropriate assessment framework for learning UCT.
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Wong, Y.S., Hayati, M.Y.M., Tan, W.H., Yap, L.C. (2020). A Game-Based Learning Assessment Framework for Learning Ubiquitous Computational Thinking. In: Auer, M., Hortsch, H., Sethakul, P. (eds) The Impact of the 4th Industrial Revolution on Engineering Education. ICL 2019. Advances in Intelligent Systems and Computing, vol 1135. Springer, Cham. https://doi.org/10.1007/978-3-030-40271-6_60
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