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A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation Game for Nurse Training

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The Impact of the 4th Industrial Revolution on Engineering Education (ICL 2019)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1134))

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Abstract

In recent years, there has been an increasing interest for training future Healthcare professionals using a digital real like professional environment. An innovative interactive digital environment has been designed to train nurses to organize their job in a medical unit which hosts until fifteen patients. A set of interactive scenarios has been embedded in this game-based simulation. One of the critical point is to fit the educational content included in a scenario to the lesson duration. In this article, we present the method used to find a good balancing act between the time required to achieve a scenario and the educational content embedded in a digital game scenario.

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Acknowledgments

These works are part of a global innovative IT program whose partners are INU Champollion (University of Toulouse) and the French Regional Healthcare Agency (Occitanie). The steering committee is composed of Ph.D. C. Pons Lelardeux, Ph.D. M. Galaup, Pr. H. Pingaud, Pr. P. Lagarrigue, C. Mercadier, V. Teilhol.

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Correspondence to Catherine Pons Lelardeux .

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Pons Lelardeux, C., Galaup, M., Pingaud, H., Mercadier, C., Lagarrigue, P. (2020). A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation Game for Nurse Training. In: Auer, M., Hortsch, H., Sethakul, P. (eds) The Impact of the 4th Industrial Revolution on Engineering Education. ICL 2019. Advances in Intelligent Systems and Computing, vol 1134. Springer, Cham. https://doi.org/10.1007/978-3-030-40274-7_13

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