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AAT Meets Virtual Reality

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Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2019)

Abstract

Smoking is still one of the main causes of premature mortality and is associated with a variety of diseases. Nevertheless, a large part of the society smokes. Many of them do not seek treatment, and the path to smoking cessation is often abandoned. For this reason, we have developed a VR application that uses the AAT procedure, which has already achieved positive results in the detection and treatment of addiction disorders, as a basic procedure. We want to support the classical therapies by increasing the motivation of the affected patients through immersion, embodiment and game design elements. For this purpose, we have initially developed and evaluated a first demonstrator. Based on the results and findings, a completely revised VR application was programmed, which also eliminates the identified errors and problems of the first demonstrator. In addition, a mobile application will be developed to support the treatment. Our results show that the transfer of the AAT procedure into virtual reality, and thus into three-dimensional space, is possible and promising. We also found that three-dimensional stimuli should be preferred, since the interaction with them was more intuitive and entertaining for the participants. The benefits of game design elements in combination with the representation of interactions in the form of a hand with gripping animations also proved to be of great value, as this increased immersion, embodiment, and therefore motivation.

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Notes

  1. 1.

    The P300 wave is related to the decision-making process. As soon as presented stimuli are linked to a task and thus become relevant, a P300 is triggered [72].

  2. 2.

    Fitts’s law predicts the speed required for a fast, targeted movement to a specific destination. According to the law, the time required for the start-to-finish motion can be modeled as a function of distance and target size [27].

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Eiler, T.J., Grünewald, A., Wahl, M., Brück, R. (2020). AAT Meets Virtual Reality. In: Cláudio, A., et al. Computer Vision, Imaging and Computer Graphics Theory and Applications. VISIGRAPP 2019. Communications in Computer and Information Science, vol 1182. Springer, Cham. https://doi.org/10.1007/978-3-030-41590-7_7

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