Overview
- Discusses the issues in conventional, market-driven, interaction design practices
- Proposes an extended vision of human-experiential design, emphasizing the importance of unconscious being, myth and emptiness
- Presents tools and examples of primitive interaction design in practice
Part of the book series: Human–Computer Interaction Series (HCIS)
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About this book
Interaction design is acknowledged as an important area of study, and more especially of design practice. Hugely popular and profitable consumer devices, such as mobile phones and tablets, are seen as owing much of their success to the way they have been designed, not least their interface characteristics and the styles of interaction that they support. Interaction design studies point to the importance of a user-centred approach, whereby products are in principle designed around their future users’ needs and capacities. However, it is the market, and marketing, that determine which products are available for people to interact with and to a great extent what their designed characteristics are.
Primitive Interaction Design is based on the realisation that designers need to be freed from the marketplace and industry pressure, and that the usual user-centred arguments are not enough to make a practical difference. Interaction designers are invited to cast themselves as “savages”, as if wielding primitive tools in concrete physical environments. A theoretical perspective is presented that opens up new possibilities for designers to explore fresh ideas and practices, including the importance of conscious and unconscious being, emptiness and trickery. Building on this, a set of design tools for primitive design work is presented and illustrated with practical examples.
This book will be of particular interest to undergraduate and graduate students and researchers in interaction design and HCI, as well as practicing interaction designers and computer professions. It will also appeal to those with an interest in psychology, anthropology, cultural studies, design and the future of technology in society.
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Table of contents (9 chapters)
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Motivations and Inspirations
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Theories and Foundations
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Design Untamed
Authors and Affiliations
Bibliographic Information
Book Title: Primitive Interaction Design
Authors: Kei Hoshi, John Waterworth
Series Title: Human–Computer Interaction Series
DOI: https://doi.org/10.1007/978-3-030-42954-6
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Switzerland AG 2020
Hardcover ISBN: 978-3-030-42953-9Published: 19 August 2020
Softcover ISBN: 978-3-030-42956-0Published: 19 August 2021
eBook ISBN: 978-3-030-42954-6Published: 18 August 2020
Series ISSN: 1571-5035
Series E-ISSN: 2524-4477
Edition Number: 1
Number of Pages: XVI, 133
Number of Illustrations: 17 b/w illustrations, 16 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Interaction Design, Psychology, general, Computer Appl. in Social and Behavioral Sciences