Abstract
Presently 4D seats are widely used as an approach of training and entertainment in various industries. However, most 4D seats can move and/or rotate within a pretty limited range, making them impossible to faithfully copy the motion of a real or simulated vehicle without any sacrifice. Considering the fact that vision provides most information to a human being for pose judgement, we proposed a scheme where eye-body inconsistency was deliberately created to guide a user’s perception of body rotation so as to make more room for over-limit moves. We conducted two experiments to verify its effectiveness from the perspective of user experience and the findings were partially in accordance with our expectation.
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Acknowledgement
This work is part of a joint research project hosted by the College of Design and Innovation, Tongji University and Shanghai Academy of Spaceflight Technology, with the help from Topow (Jiangsu) Research Institute of Virtual Reality Technologies Co., Ltd.
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Liu, Z., Yu, G., Lin, J., Gu, T., Guo, Q. (2020). Using Guided Cognitive Illusions to Compensate for the Motion Limits of 4D Seats. In: Harris, D., Li, WC. (eds) Engineering Psychology and Cognitive Ergonomics. Mental Workload, Human Physiology, and Human Energy. HCII 2020. Lecture Notes in Computer Science(), vol 12186. Springer, Cham. https://doi.org/10.1007/978-3-030-49044-7_17
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DOI: https://doi.org/10.1007/978-3-030-49044-7_17
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