Skip to main content

Anthropomorphic Design for Everyday Objects

  • Conference paper
  • First Online:
Human-Computer Interaction. Design and User Experience (HCII 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12181))

Included in the following conference series:

  • 2637 Accesses

Abstract

Eye contact is important during social interactions. It is known as one of the most compelling social signals which can boost people’s physiological arousal. However, people tend to feel that they are making eye contacts with other people rather than with objects. In this paper, our research is motivated to explore the possibility of gaze communication between a person and an inanimate object. By anthropomorphizing everyday objects, we try to create social interactions and a sense of emotional bond between people and inanimate objects, inspired by anthropomorphic design. Based on the eye-tracking technology, we implement a coffee machine system with two small responsive displays which called “artificial eyes”. In the system, when a person looks at the artificial eyes, they will look back and try to establish the eye contact with that person. When a person stares at the artificial eyes for a while, indicating the needs of using the coffee machine, the artificial eyes will look down and pour the coffee out automatically. Finally, we present the experimental plan to compare the user’s perceptions between the interactive-gaze condition and the random-gaze condition of the artificial eyes.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Anas, S.A.B., Qiu, S., Rauterberg, M., Hu, J.: Exploring Gaze in interacting with everyday objects with an interactive cup. In: HAI 2016 - Proceedings of the 4th International Conference on Human Agent Interaction, October 2016, pp. 345–348 (2016)

    Google Scholar 

  2. Bartneck, C., Kulić, D., Croft, E., Zoghbi, S.: Measurement instruments for the anthropomorphism, animacy, likeability, perceived intelligence, and perceived safety of robots. Int. J. Soc. Robot. 1(1), 71–81 (2009)

    Article  Google Scholar 

  3. Bee, N., et al.:. Discovering eye gaze behavior during human-agent conversation in an interactive storytelling application. In: International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction, ICMI-MLMI 2010, 8 p. (2010). Article 9

    Google Scholar 

  4. Caporeal, L.R., Heyes, C.M.: Why anthropomorphize? Folk psychology and other stories. In: Anthropomorphism, Anecdotes, and Animals, pp. 59–73 (1997)

    Google Scholar 

  5. Carroll, J.M.: Scenario-based design. In: Handbook of Human-Computer Interaction, 2nd edn., pp. 383–406. Elsevier (1997)

    Google Scholar 

  6. Dael, N., Mortillaro, M., Scherer, K.R.: Emotion expression in body action and posture. Emotion 12(5), 1085–1101 (2012)

    Article  Google Scholar 

  7. DiSalvo, C., Gemperle, F.: From seduction to fulfillment: the use of anthropomorphic form in design. In: Proceedings of the International Conference on Designing Pleasurable Products and Interfaces, pp. 67–72 (2003)

    Google Scholar 

  8. Duffy, B.R.: Anthropomorphism and the social robot. Robot. Auton. Syst. 42(3–4), 177–190 (2003)

    Article  Google Scholar 

  9. Epley, N., Waytz, A., Cacioppo, J.T.: On seeing human: a three-factor theory of anthropomorphism. Psychol. Rev. 114(4), 864–886 (2007)

    Article  Google Scholar 

  10. Guthrie, S.E.: Anthropomorphism: a definition and a theory. In: Anthropomorphism, Anecdotes, and Animals, pp. 50–58 (1997)

    Google Scholar 

  11. Harms, C., Biocca, F.: Internal consistency and reliability of the networked minds measure of social presence. In: 2004 Seventh Annual International Workshop: Presence, pp. 246–251. Universidad Politecnica de Valencia, Valencia (2004)

    Google Scholar 

  12. Jackson, M.: Familiar and foreign bodies: a phenomenological exploration of the human-technology interface. J. Roy. Anthropol. Inst. 8(2), 333–346 (2002)

    Article  Google Scholar 

  13. Kangas, J., Špakov, O., Majaranta, P., Rantala, J.: Defining gaze interaction events. In: CHI 2013 Workshop on “Gaze Interaction in the Post-WIMP World, pp. 1–4 (2013)

    Google Scholar 

  14. Kleinke, C.L.: Compliance to requests made by gazing and touching experimenters in field settings. J. Exp. Soc. Psychol. 13(3), 218–223 (1977)

    Article  Google Scholar 

  15. Marcus, A.: The cult of cute: the challenge of user experience design. Interactions 9(6), 31–37 (2015)

    Google Scholar 

  16. Osawa, H., Kayano, W., Miura, T., Endo, W.: Transitional explainer: instruct functions in the real world and onscreen in multi-function printer. In: HAI 2015 - Proceedings of the 3rd International Conference on Human-Agent Interaction, pp. 11–18 (2015)

    Google Scholar 

  17. Overview—Electronic Animated Eyes for ARM Microcontrollers—Adafruit Learning System: https://learn.adafruit.com/animated-electronic-eyes/overview. Accessed 14 Jan 2020

  18. Russo, N.F.: Eye contact, interpersonal distance, and the equilibrium theory. J. Pers. Soc. Psychol. 31(3), 497–502 (1975)

    Article  Google Scholar 

  19. Van Rompay, T., Ludden, G.: Types of embodiment in design: the embodied foundations of meaning and affect in product design. Int. J. Des. 9(1), 1–11 (2015)

    Google Scholar 

  20. Sundstedt, V.: Gazing at games: an introduction to eye tracking control. Synth. Lect. Comput. Graph. Animat. 5(1), 1–113 (2012)

    Google Scholar 

  21. The Henry Hoover Range - What are the Differences in 2020? http://www.thehenryrange.co.uk/the-henry-hoover-range-what-are-the-differences/. Accessed 14 Jan 2020

Download references

Acknowledgements

We thank our colleagues at the Industrial Design Department in Eindhoven University of Technology who offer helpful suggestions and ideas for this pilot study.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Shi Qiu .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Qiu, S. (2020). Anthropomorphic Design for Everyday Objects. In: Kurosu, M. (eds) Human-Computer Interaction. Design and User Experience. HCII 2020. Lecture Notes in Computer Science(), vol 12181. Springer, Cham. https://doi.org/10.1007/978-3-030-49059-1_10

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-49059-1_10

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-49058-4

  • Online ISBN: 978-3-030-49059-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics