Abstract
Composite wearable computers combine multiple wearable devices to form a cohesive whole. Designing these complex systems and integrating devices to effectively leverage their affordances is nontrivial. To inform the design of composite wearable computers, we undertook a grounded theory analysis of 84 wearable input devices drawing from 197 data sources, including technical specifications, research papers, and instructional videos. The resulting prescriptive design framework consists of four axes: type of interactivity, associated output modalities, mobility, and body location. This framework informs a composition-based approach to the design of wearable computers, enabling designers to identify which devices fill particular user needs and design constraints. Using this framework, designers can understand the relationship between the wearable, the user, and the environment, identify limitations in available wearable devices, and gain insights into how to address design challenges developers will likely encounter.
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Notes
- 1.
Pacific Northwest National Laboratory: http://www.pnnl.gov.
- 2.
ACM DL: http://dl.acm.org.
- 3.
IEEE Xplore: http://ieeexplore.ieee.org.
- 4.
A wrist-worn fitness tracker: https://www.fitbit.com/home.
- 5.
- 6.
- 7.
GPS Receiver Testing: http://download.ni.com/pub/branches/india/gps_receiver_simulation_testing.pdf.
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Khalaf, A.S., Alharthi, S.A., Hamilton, B., Dolgov, I., Tran, S., Toups Dugas, P.O. (2020). A Framework of Input Devices to Support Designing Composite Wearable Computers. In: Kurosu, M. (eds) Human-Computer Interaction. Multimodal and Natural Interaction. HCII 2020. Lecture Notes in Computer Science(), vol 12182. Springer, Cham. https://doi.org/10.1007/978-3-030-49062-1_28
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