Abstract
Media is rife with articles regarding smartphone addiction and how digital overload may be harming the mental well-being of children and young adults. As a response to the negative backlash about digital overload, Apple and Google released ScreenTime and Digital Wellbeing on iOS and Android devices to help users make informed decisions about their smartphone app usage. However, we expect that reminding users about their digital overload may have a negative effect, especially in undergraduate students, who are avid users of smartphones, and maybe also struggling with mental health issues. We conducted a survey among 230 undergraduate students to understand whether they use the ScreenTime feature on their iOS devices to manage app usage and if so, how the tool affected their emotions. We discovered that ScreenTime was effective in changing smartphone usage behavior, but also triggered negative emotions in undergraduate students who are avid smartphone users and also struggle with mental health issues. We expect the tools can be improved by changing the way users are warned about increased phone usage, by incorporating positive mindfulness techniques. We also emphasize the need to have more studies, like ours, to understand the effectiveness of digital overload reminder tools.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
National College Health Assessment. Technical report, American College Health Association (2017). http://www.acha-ncha.org/docs/NCHA-II_SPRING_2017_REFERENCE_GROUP_EXECUTIVE_SUMMARY.pdf
Social Media Use in 2018. Technical report, Pew Research Center (2018)
Anshari, M., Almunawar, M.N., Shahrill, M., Wicaksono, D.K., Huda, M.: Smartphones usage in the classrooms: learning aid or interference? Educ. Inf. Technol. 22, 3063–3079 (2017). https://doi.org/10.1007/s10639-017-9572-7
Beaudry, A., Pinsonneault, A.: The other side of acceptance: studying the direct and indirect effects of emotions on information technology use. MIS Q. 34(4), 689–710 (2010)
Chen, L., Yan, Z., Tang, W., Yang, F., Xie, X., He, J.: Mobile phone addiction levels and negative emotions among Chinese young adults: the mediating role of interpersonal problems. Comput. Hum. Behav. 55, 856–866 (2016)
Demirci, K., Akgonül, M., Akpinar, A.: Relationship of smartphone use severity with sleep quality, depression, and anxiety in university students. J. Behav. Addict. 4, 85–92 (2015)
van Deursen, A.J., Bolle, C.L., Hegner, S.M., Kommers, P.A.: Modeling habitual and addictive smartphone behavior: the role of smartphone usage types, emotional intelligence, social stress, self-regulation, age, and gender. Comput. Hum. Behav. 45, 411–420 (2015)
Ding, X., Xu, J., Chen, G., Xu, C.: Beyond smartphone overuse: identifying addictive mobile apps. In: Proceedings of the CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp. 2821–2828. ACM (2016). https://doi.org/10.1145/2851581.2892415
Edwards, E.A., et al.: Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps. BMJ Open 6(10) (2016). https://bmjopen.bmj.com/content/6/10/e012447
Faiola, A., Vatani, H., Srinivas, P.: The impact of smartphone use on the psychosocial wellness of college students. In: Alexandrov, D.A., Boukhanovsky, A.V., Chugunov, A.V., Kabanov, Y., Koltsova, O. (eds.) DTGS 2018. CCIS, vol. 859, pp. 264–276. Springer, Cham (2018). https://doi.org/10.1007/978-3-030-02846-6_21
Feldman, P.J., Cohen, S., Lepore, S.J., Matthews, K.A., Kamarck, T.W., Marsland, A.L.: Negative emotions and acute physiological responses to stress. Ann. Behav. Med. 21, 216–222 (1999)
Fredrickson, B.L.: Positive emotions broaden and build. In: Advances in Experimental Social Psychology, vol. 47. Academic Press (2013). http://www.sciencedirect.com/science/article/pii/B9780124072367000012
Gill, P.S., Kamath, A., Gill, T.S.: Distraction: an assessment of smartphone usage in health care work settings. Risk Manag. Healthc. Policy 5, 105–114 (2012)
Gobl, C., Chasaide, A.N.: The role of voice quality in communicating emotion, mood and attitude. Speech Commun. 40, 189–212 (2003)
Higgins, J.P.: Smartphone applications for patients’ health and fitness. Am. J. Med. 129, 11–19 (2015)
Hope, A., Schwaba, T., Piper, A.M.: Understanding digital and material social communications for older adults. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI), pp. 3903–3912. ACM, New York (2014). https://doi.org/10.1145/2556288.2557133
Huang, Y., et al.: Assessing social anxiety using GPS trajectories and point-of-interest data. In: International Joint Conference on Pervasive and Ubiquitous Computing (Ubicomp). ACM (2016)
Huang, Y., Tang, Y., Wang, Y.: Emotion map: a location-based mobile social system for improving emotion awareness and regulation. In: Conference on Computer Supported Cooperative Work & Social Computing (CSCW). ACM (2015)
Izard, C.E.: The many meanings/aspects of emotion: definitions, functions, activation, and regulation. Emot. Rev. 2, 363–370 (2010)
Harwood, J., Dooley, J.J., Scott, A.J., Joiner, R.: Constantly connected-the effects of smart-devices on mental health. Comput. Hum. Behav. 34, 267–272 (2014)
Kim, E., Koh, E.: Avoidant attachment and smartphone addiction in college students: the mediating effects of anxiety and self-esteem. Comput. Hum. Behav. 84, 264–271 (2018)
Ko, M., et al.: Lock n’ LoL: mitigating smartphone disturbance in co-located social interactions. In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, pp. 1561–1566. ACM (2015). https://doi.org/10.1145/2702613.2732819
Kuang-Tsan, C., Fu-Yuan, H.: Study on relationship among university students’ life stress, smart mobile phone addiction, and life satisfaction. J. Adult Dev. 24(2), 109–118 (2017)
Lachmann, B., Duke, É., Sariyska, R., Montag, C.: Who’s addicted to the smartphone and/or the Internet? Psychol. Pop. Media Cult. 8, 182–189 (2017)
Lanette, S., Chua, P.K., Hayes, G., Mazmanian, M.: How much is “too much”?: the role of a smartphone addiction narrative in individuals’ experience of use. In: Human-Computer Interaction, vol. 2 (2018)
Lee, H., Ahn, H., Nguyen, T.G., Choi, S.W., Kim, D.J.: Comparing the self-report and measured smartphone usage of college students: a pilot study. Psychiatry Invest. 14, 198–204 (2017)
Lee, U., et al.: Hooked on smartphones: an exploratory study on smartphone overuse among college students. In: Conference on Human Factors in Computing Systems (2014)
Leynes, P.A., Flynn, J., Mok, B.A.: Event-related potential measures of smartphone distraction. 21, 3063–3079 (2018)
Macworld: iOS screen time vs. android digital wellbeing: which phone addiction fighter is best for you? (2018). https://www.macworld.com/article/3295880/ios/android-digital-wellbeing-vs-ios-screen-time.html
Mehrotra, A., Tsapeli, F., Hendley, R., Musolesi, M.: MyTraces: investigating correlation and causation between users’ emotional states and mobile phone interaction. In: Interactive, Mobile, Wearable and Ubiquitous Technologies (2017)
Meyers, R.J., Roozen, H.G., Smith, J.E., Evans, B.E.: Feelings about coming for treatment questionnaire. In: PsycTESTS (2014)
Mirsch, T., Lehrer, C., Jung, R.: Digital nudging: altering user behavior in digital environments. In: International Conference on Business Informatics (2017)
Oberst, U., Wegmann, E., Stodt, B., Brand, M., Chamarro, A.: Negative consequences from heavy social networking in adolescents: the mediating role of fear of missing out. J. Adolesc. 55, 51–60 (2017)
Okeke, F., Sobolev, M., Dell, N., Estrin, D.: Good vibrations: can a digital nudge reduce digital overload? In: International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI) (2018)
Ortiz, C., Ortiz-Peregrina, S., Castro, J., Casares-López, M., Salas, C.: Driver distraction by smartphone use (WhatsApp) in different age groups. Accid. Anal. Prev. 117, 239–249 (2018)
Pielot, M., Rello, L.: Productive, anxious, lonely: 24 hours without push notifications. In: MobileHCI (2017)
Plutchik, R.: Emotion: A Psychoevolutionary Synthesis. Harper and Row, New York (1980)
Przybylski, A.K., Murayama, K., DeHaan, C.R., Gladwell, V.: Motivational, emotional, and behavioral correlates of fear of missing out. Comput. Hum. Behav. 29, 1841–1848 (2013)
Rabbi, M., et al.: Sara: a mobile app to engage users in health data collection. In: Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers (UbiComp), pp. 781–789. ACM (2017). https://doi.org/10.1145/3123024.3125611
Rooksby, J., Asadzadeh, P., Rost, M., Morrison, A., Chalmers, M.: Personal tracking of screen time on digital devices. In: Conference on Human Factors in Computing Systems (2016)
Scherer, K.R.: What are emotions? And how can they be measured? Soc. Sci. Inf. 44(4), 693–727 (2005)
Siemer, M.: Moods as multiple-object directed and as objectless affective states: an examination of the dispositional theory of moods. Cogn. Emot. 9, 815–845 (2005)
A.H.N.Y. (Times): Is Your Child a Phone ‘Addict’? January 2018. https://www.nytimes.com/2018/01/17/well/family/is-your-child-a-phone-addict.html
B.C.N.Y. (Times): Is screen time bad for kids’ brains? December 2018. https://www.nytimes.com/2018/12/10/health/screen-time-kids-psychology.html
Toma, C.L.: Taking the good with the bad: effects of Facebook self-presentation on emotional well-being. In: Handbook of Media Use and Well-Being, pp. 170–182. Taylor & Francis (2014)
Wang, D., Xiang, Z., Fesenmaier, D.R.: Smartphone use in everyday life and travel. J. Travel Res. 55, 52–63 (2014)
Wang, J.L., Wang, H.Z., Gaskin, J., Wang, L.H.: The role of stress and motivation in problematic smartphone use among college students. Comput. Hum. Behav. 53, 181–188 (2015)
Wang, R., et al.: StudentLife: assessing mental health, academic performance and behavioral trends of college students using smartphones. In: Conference on Ubiquitous Computing. ACM (2014)
Welch, C.: How to use Apple’s new screen time and app limits features in iOS 12, September 2018. https://www.theverge.com/2018/9/17/17870126/ios-12-screen-time-app-limits-downtime-features-how-to-use
Yen, J.Y., Yen, C.F., Chen, C.S., Wang, P.W., Chang, Y.H., Ko, C.H.: Social anxiety in online and real-life interaction and their associated factors. In: Cyberpsychology, Behavior and Social Networking, vol. 15 (2012)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Survey Questionnaire
Survey Questionnaire
-
1.
Do you use an iPhone every day?
-
(a)
Yes
-
(b)
No
-
(a)
-
2.
Are you familiar with the ScreenTime functionality on your phone?
-
(a)
Yes, I want to continue with the survey.
-
(b)
No. I wish to quit the survey.
-
(a)
-
3.
Have you set any time limits for apps using ScreenTime?
-
(a)
Yes
-
(b)
No
-
(c)
I do not wish to answer
-
(a)
-
4.
Choose the time limits (in hours) that you set in ScreenTime. Go to Settings\({-}{>}\)ScreenTime\({-}{>}\)App Limits on your phone to view the time limits you have set.
-
5.
Choose from below, the emotions you feel when you use an app for which you set a time limit
-
(a)
Happy
-
(b)
Confident
-
(c)
Content
-
(d)
Satisfied
-
(e)
Glad
-
(f)
Relieved
-
(g)
Relaxed
-
(h)
Bored
-
(i)
Timid
-
(j)
Confused
-
(k)
Insecure
-
(l)
Anxious
-
(m)
Worried
-
(n)
Scared
-
(o)
Sadness
-
(p)
Ashamed
-
(q)
Stressed
-
(r)
Resentful
-
(s)
Jealous
-
(t)
Unsatisfied
-
(u)
Overwhelmed
-
(v)
Angry
-
(w)
I do not wish to answer
-
(a)
-
6.
In one or two sentences, explain why you selected the emotions in the previous question?
-
7.
Choose from below, the emotions you feel when your phone warns you that your time is up? [Same list as 5]
-
8.
In one or two sentences, explain why you selected the emotions in the previous question?
-
9.
Typically, when the time is up, how often do you go back to the app using the snooze option?
-
(a)
Rarely go back to app
-
(b)
Sometimes go back to the app
-
(c)
Often go back to app
-
(d)
Always go back to app
-
(e)
I do not wish to answer
-
(a)
-
10.
Choose from below, the emotions you feel when you look at your summary for today [Same list as 5].
-
11.
In one or two sentences, explain why you selected the emotions in the previous question?
-
12.
Have you changed your behavior since you started using ScreenTime?
-
(a)
Yes
-
(b)
No
-
(c)
I do not wish to answer
-
(a)
-
13.
In a few words, explain how your behavior has changed?
-
14.
What additional information do you want about your app usage?
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Prasad, A., Quinones, A. (2020). Digital Overload Warnings - “The Right Amount of Shame”?. In: Kurosu, M. (eds) Human-Computer Interaction. Human Values and Quality of Life. HCII 2020. Lecture Notes in Computer Science(), vol 12183. Springer, Cham. https://doi.org/10.1007/978-3-030-49065-2_9
Download citation
DOI: https://doi.org/10.1007/978-3-030-49065-2_9
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-49064-5
Online ISBN: 978-3-030-49065-2
eBook Packages: Computer ScienceComputer Science (R0)