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Large Scale Augmented Reality for Collaborative Environments

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Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies (HCII 2020)

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Abstract

The purpose of this paper was to test UWB (ultra wide-band) tracking technology in augmented reality mode to achieve an environment where more than two users can interact with virtual content (3D models, intelligent avatars) in large rooms or open-air environments. The study showed that there is much potential for this technology despite precision not being very high. Position measurements and participant experience confirmed that these visualization and tracking technologies can be successfully used in Smart City infrastructures, collaborative training environments and other use cases.

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References

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Acknowledgements

This work is post doctorate research project funded by ERAF, project number: 1.1.1.2/VIAA/1/16/105. Project name: Dynamic 3D visualization of the Internet of Things (IoT) elements in outdoor augmented reality (AR) modes. Research activities take place at the Faculty of Engineering at Vidzeme University of Applied Sciences, and specifically, in the virtual reality technologies laboratory. The project relates to Latvia’s Smart Specialization Strategy (RIS3). Specifically, the project aims to contribute to the number 4 priority and number 5 specialization “Modern Information and Communication Technologies”.

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Correspondence to Arnis Cirulis .

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Cirulis, A. (2020). Large Scale Augmented Reality for Collaborative Environments. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies. HCII 2020. Lecture Notes in Computer Science(), vol 12188. Springer, Cham. https://doi.org/10.1007/978-3-030-49282-3_23

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  • DOI: https://doi.org/10.1007/978-3-030-49282-3_23

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-49281-6

  • Online ISBN: 978-3-030-49282-3

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