Skip to main content

Study on User-Centered Usability Elements of User Interface Designs in an Augmented Reality Environment

  • Conference paper
  • First Online:
Virtual, Augmented and Mixed Reality. Design and Interaction (HCII 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12190))

Included in the following conference series:

Abstract

In order to complete the augmented reality (AR) user interface (UI) design simply and quickly, the usable factors were studied in this work. The main focus of interface design is to increase usability. Various factors should be considered together when evaluating usability. An ideal usable model is usually user-centered, with the aim of perceiving the interests of users and easily completing targets. In order to cover all types of usable factors, the literature survey method had been used and a total of 85 usable factors had been collected by this survey. To make the usable factors adapt the augmented reality, the concept of factors is redefined. We extract the items which are adaptable and user-centered, combine or delete the items that have the same meanings and finally select 25 usable evaluative factors. The Human Computer Interaction professional is set as the target, and the related data is collected by Heuristic Evaluation. We are able to systematize the usable factors by principal component analysis, observe the correlation between the usable factors, and classify those with high correlation.

U. Kim—HBIR 201907.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Chung, W.: A study on usability evaluation tool in virtual reality platform. J. Korea Inst. Ind. Des. 13(1), 117–126 (2019)

    Google Scholar 

  2. Lee, Y.: Development of outdoor augmented reality based 3D visualization application for realistic experience of structures. J. Korea Inst. Electron. Commun. Sci. 10(2), 305–310 (2015)

    Article  Google Scholar 

  3. Hoffman, D.L., Novak, T.P.: Marketing in hypermedia computer-mediated environments: conceptual foundations. J. Mark. 60(3), 50–68 (1996)

    Article  Google Scholar 

  4. Lee, S.: Study of User Interface Architecture Design for Augmented Display. Master’s Thesis, Product Design, Department of Kookmin University (2012)

    Google Scholar 

  5. Jang, S.: The significance of semiology for visual web interface. J. Korea Inst. Electron. Commun. Sci. 13(4), 795–802 (2018)

    Google Scholar 

  6. Kim, D.: Research on emotional experience-based UI design to improve use of weather applications. J. Korean Soc. Des. Cult. 25(1), 29–38 (2019)

    Article  Google Scholar 

  7. Jung, B.: The study of usability evaluation in the GUI of mobile computing-based on benchmark testing in the interface design of WIPI. J. Korean Des. Soc. 17, 49–56 (2004)

    Google Scholar 

  8. Shi, W., Yang, X.: Usability of public terminal interface. Packag. Eng. 37(6), 62 (2016)

    Google Scholar 

  9. Kies, J.K., Williges, R.C., Rosson, M.B.: Coordinating computer supported cooperative work: a review of research issues and strategies. J. Am. Soc. Inf. Sci. 49, 776–791 (1998)

    Google Scholar 

  10. Young, I., Jeff, V.: Mental Models: Aligning Design Strategy with Human Behavior, p. 299. Rosenfeld Media, New York (2008)

    Google Scholar 

  11. Nielsen, J., Landauer, T.K.: A mathematical model of the finding of usability problems. In: Proceedings ACM/IFIP INTERCHI 93 Conference, Amsterdam, pp. 206–213 (1993)

    Google Scholar 

  12. Azuma, R.: Recent advance in augmented reality. IEEE Comput. Graph. Appl. 21(6), 34–47 (2001)

    Article  Google Scholar 

  13. Han, M.H.: Gartner Top 10 strategic technology trends for 2017. J. Korean Soc. Mech. Eng. 57, 34–47 (2017)

    Google Scholar 

  14. Nielsen, J., Mack, R.L.: Usability Inspection Methods. Wiley, New York (1994)

    Book  Google Scholar 

  15. Robin, J.: Usability Engineering: Improving customer Satisfaction While Lowering Development Costs. Sunsoft report (1993)

    Google Scholar 

  16. ISO/IEC 9241-11, Ergonomic requirements for office work with visual display terminals (VDTs) - Part11 Guidance on usability. ISO/IEC, Piscataway, N.J. (1998)

    Google Scholar 

  17. ISO/IEC 9126-1, Software engineering – Product quality –Part 1 Quality model. ISO/IEC, Piscataway, N.J. (2001)

    Google Scholar 

  18. Lee, S.: A Study on Satisfaction of User Interface Design for Social Network Game Usability Improvement-Focused on the Game between Kakao talk in Korea and wechat in China. Master’s Thesis, Graduate School of Hanyang University (2017)

    Google Scholar 

  19. Jim, H.: (A) study on the free rail pass application GUI design through UI utility evaluation: focused on domestic youth pass Railro. Master’s Thesis, Communication Design School of Sungkyunkwan University (2015)

    Google Scholar 

  20. Kim, J.: Introduction to HCI. Anti graphics, Seoul (2005)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding authors

Correspondence to Un Kim , Yaxi Wang or Wenhao Yuan .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Kim, U., Wang, Y., Yuan, W. (2020). Study on User-Centered Usability Elements of User Interface Designs in an Augmented Reality Environment. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality. Design and Interaction. HCII 2020. Lecture Notes in Computer Science(), vol 12190. Springer, Cham. https://doi.org/10.1007/978-3-030-49695-1_7

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-49695-1_7

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-49694-4

  • Online ISBN: 978-3-030-49695-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics